//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkCLBT_c4 : public Actor_c4 { public: ActorUnkCLBT_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkCLBT : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkCLBT(); /* 4C */ virtual ~ActorUnkCLBT() override; void func_ov096_0217a7cc(void); void func_ov096_0217a80c(void); void func_ov096_0217a858(void); void func_ov096_0217a894(void); void func_ov096_0217a8cc(void); void func_ov096_0217a910(void); void func_ov096_0217a948(void); void func_ov096_0217a9e4(void); }; class ActorProfileUnkCLBT : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkCLBT(); ~ActorProfileUnkCLBT(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkCLBT *GetProfile(); };