//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkDGPC_c4 : public Actor_c4 { public: ActorUnkDGPC_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkDGPC : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkDGPC(); /* 4C */ virtual ~ActorUnkDGPC() override; void func_ov073_021632cc(void); void func_ov073_0216330c(void); void func_ov073_0216333c(void); void func_ov073_02163350(void); void func_ov073_02163368(void); void func_ov073_02163388(void); void func_ov073_021633c0(void); void func_ov073_021633c8(void); }; class ActorProfileUnkDGPC : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkDGPC(); ~ActorProfileUnkDGPC(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkDGPC *GetProfile(); };