//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkE3GL_c4 : public Actor_c4 { public: ActorUnkE3GL_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkE3GL : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkE3GL(); /* 4C */ virtual ~ActorUnkE3GL() override; void func_ov090_02171054(void); void func_ov090_02171064(void); void func_ov090_02171074(void); }; class ActorProfileUnkE3GL : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkE3GL(); ~ActorProfileUnkE3GL(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkE3GL *GetProfile(); };