//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkEFWL_C4 : public Actor_C4 { public: ActorUnkEFWL_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkEFWL : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkEFWL(); /* 4C */ virtual ~ActorUnkEFWL() override; void func_ov099_02181114(void); void func_ov099_02181230(void); void func_ov099_021812ec(void); void func_ov099_0218133c(void); void func_ov099_02181350(void); void func_ov099_021813dc(void); void func_ov099_02181400(void); void func_ov099_0218142c(void); }; class ActorProfileUnkEFWL : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkEFWL(); ~ActorProfileUnkEFWL(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkEFWL *GetProfile(); };