//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkFBBF_c4 : public Actor_c4 { public: ActorUnkFBBF_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkFBBF : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkFBBF(); /* 4C */ virtual ~ActorUnkFBBF() override; void func_ov054_0213d720(void); void func_ov054_0213d798(void); void func_ov054_0213d8e0(void); void func_ov054_0213d934(void); void func_ov054_0213d9ac(void); }; class ActorProfileUnkFBBF : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkFBBF(); ~ActorProfileUnkFBBF(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkFBBF *GetProfile(); };