//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkFIRB_c4 : public Actor_c4 { public: ActorUnkFIRB_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkFIRB : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkFIRB(); /* 4C */ virtual ~ActorUnkFIRB() override; void func_ov084_0215a564(void); void func_ov084_0215a59c(void); void func_ov084_0215a5c0(void); void func_ov084_0215a774(void); void func_ov084_0215a7a8(void); void func_ov084_0215a880(void); void func_ov084_0215ab68(void); void func_ov084_0215ab70(void); void func_ov084_0215aba0(void); }; class ActorProfileUnkFIRB : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkFIRB(); ~ActorProfileUnkFIRB(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkFIRB *GetProfile(); };