//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkFLCT_c4 : public Actor_c4 { public: ActorUnkFLCT_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkFLCT : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkFLCT(); /* 4C */ virtual ~ActorUnkFLCT() override; void func_ov061_0215926c(void); void func_ov061_02159280(void); void func_ov061_021592e8(void); void func_ov061_021592ec(void); void func_ov061_02159360(void); void func_ov061_02159374(void); void func_ov061_02159408(void); }; class ActorProfileUnkFLCT : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkFLCT(); ~ActorProfileUnkFLCT(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkFLCT *GetProfile(); };