//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkKEYT_c4 : public Actor_c4 { public: ActorUnkKEYT_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkKEYT : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkKEYT(); /* 4C */ virtual ~ActorUnkKEYT() override; void func_ov041_02123c7c(void); void func_ov041_02123cf8(void); void func_ov041_02123d40(void); void func_ov041_02123d88(void); void func_ov041_02123eb8(void); void func_ov041_02123ff8(void); void func_ov041_02124094(void); void func_ov041_021240c0(void); void func_ov041_02124164(void); }; class ActorProfileUnkKEYT : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkKEYT(); ~ActorProfileUnkKEYT(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkKEYT *GetProfile(); };