//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkKGDN_c4 : public Actor_c4 { public: ActorUnkKGDN_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkKGDN : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkKGDN(); /* 4C */ virtual ~ActorUnkKGDN() override; void func_ov041_02124248(void); void func_ov041_021242c4(void); void func_ov041_0212430c(void); void func_ov041_0212450c(void); void func_ov041_02124624(void); void func_ov041_02124700(void); void func_ov041_02124928(void); void func_ov041_02124998(void); void func_ov041_02124a30(void); void func_ov041_02124a90(void); void func_ov041_02124ac4(void); }; class ActorProfileUnkKGDN : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkKGDN(); ~ActorProfileUnkKGDN(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkKGDN *GetProfile(); };