//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkLBCK_c4 : public Actor_c4 { public: ActorUnkLBCK_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkLBCK : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkLBCK(); /* 4C */ virtual ~ActorUnkLBCK() override; void func_ov062_02159044(void); void func_ov062_02159078(void); void func_ov062_02159248(void); void func_ov062_0215925c(void); void func_ov062_02159270(void); void func_ov062_0215927c(void); void func_ov062_02159618(void); void func_ov062_0215963c(void); void func_ov062_021596e0(void); void func_ov062_0215995c(void); void func_ov062_021599a8(void); }; class ActorProfileUnkLBCK : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkLBCK(); ~ActorProfileUnkLBCK(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkLBCK *GetProfile(); };