//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkMNCB_C4 : public Actor_C4 { public: ActorUnkMNCB_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkMNCB : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkMNCB(); /* 4C */ virtual ~ActorUnkMNCB() override; void func_ov094_0216fbc0(void); void func_ov094_0216fbd4(void); void func_ov094_0216fbdc(void); void func_ov094_0216fc74(void); void func_ov094_0216fc7c(void); void func_ov094_0216fd58(void); void func_ov094_0216fe34(void); void func_ov094_0216fe70(void); void func_ov094_0216ffe8(void); void func_ov094_02170374(void); void func_ov094_02170584(void); }; class ActorProfileUnkMNCB : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkMNCB(); ~ActorProfileUnkMNCB(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkMNCB *GetProfile(); };