//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkPASS_c4 : public Actor_c4 { public: ActorUnkPASS_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkPASS : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkPASS(); /* 4C */ virtual ~ActorUnkPASS() override; void func_ov056_02138958(void); void func_ov056_0213896c(void); void func_ov056_02138980(void); void func_ov056_021389c8(void); void func_ov056_02138a60(void); void func_ov056_02138b58(void); void func_ov056_02138c30(void); void func_ov056_02138c80(void); void func_ov056_02138cc8(void); void func_ov056_02138d14(void); void func_ov056_02139070(void); void func_ov056_021390bc(void); void func_ov056_0213913c(void); void func_ov056_021391bc(void); void func_ov056_021391f8(void); void func_ov056_021392b8(void); void func_ov056_02139434(void); void func_ov056_021394a4(void); void func_ov056_021394d4(void); void func_ov056_021394f4(void); void func_ov056_02139530(void); void func_ov056_021397e4(void); void func_ov056_0213999c(void); void func_ov056_02139b74(void); void func_ov056_02139d60(void); void func_ov056_02139f3c(void); void func_ov056_0213a130(void); void func_ov056_0213a43c(void); void func_ov056_0213a4a0(void); void func_ov056_0213a504(void); void func_ov056_0213a568(void); void func_ov056_0213a56c(void); void func_ov056_0213a570(void); void func_ov056_0213a574(void); void func_ov056_0213a5d8(void); void func_ov056_0213a63c(void); void func_ov056_0213a6a0(void); void func_ov056_0213a704(void); void func_ov056_0213a768(void); void func_ov056_0213a7cc(void); void func_ov056_0213a7ec(void); void func_ov056_0213a8b8(void); void func_ov056_0213a8d8(void); void func_ov056_0213a934(void); }; class ActorProfileUnkPASS : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkPASS(); ~ActorProfileUnkPASS(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkPASS *GetProfile(); };