//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkPLSR_c4 : public Actor_c4 { public: ActorUnkPLSR_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkPLSR : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkPLSR(); /* 4C */ virtual ~ActorUnkPLSR() override; void func_ov038_0211f288(void); void func_ov038_0211f740(void); void func_ov038_0211f908(void); void func_ov038_0211fcf0(void); void func_ov038_02120478(void); void func_ov038_02120654(void); void func_ov038_0212072c(void); void func_ov038_02120824(void); void func_ov038_02120894(void); void func_ov038_021208c4(void); }; class ActorProfileUnkPLSR : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkPLSR(); ~ActorProfileUnkPLSR(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkPLSR *GetProfile(); };