//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkPSBL_c4 : public Actor_c4 { public: ActorUnkPSBL_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkPSBL : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkPSBL(); /* 4C */ virtual ~ActorUnkPSBL() override; void func_ov079_02150c88(void); void func_ov079_02150e4c(void); void func_ov079_02150f28(void); void func_ov079_0215110c(void); void func_ov079_02151338(void); void func_ov079_02151358(void); void func_ov079_0215139c(void); void func_ov079_021513d4(void); void func_ov079_02151410(void); void func_ov079_021514a0(void); void func_ov079_02151540(void); void func_ov079_021515f0(void); void func_ov079_021518d0(void); void func_ov079_0215196c(void); void func_ov079_021519cc(void); void func_ov079_02151bcc(void); void func_ov079_02151c20(void); void func_ov079_02151cd0(void); void func_ov079_02151d30(void); void func_ov079_02151d94(void); void func_ov079_02151f7c(void); void func_ov079_02152068(void); void func_ov079_021521f0(void); void func_ov079_02152284(void); void func_ov079_02152308(void); void func_ov079_02152378(void); void func_ov079_021523e0(void); void func_ov079_021523e4(void); void func_ov079_021524dc(void); void func_ov079_021524e8(void); void func_ov079_02152554(void); void func_ov079_02152594(void); void func_ov079_02152658(void); void func_ov079_02152684(void); void func_ov079_02152714(void); void func_ov079_021527a8(void); void func_ov079_0215293c(void); void func_ov079_02152a0c(void); void func_ov079_02152a20(void); void func_ov079_02152b10(void); void func_ov079_02152b24(void); }; class ActorProfileUnkPSBL : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkPSBL(); ~ActorProfileUnkPSBL(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkPSBL *GetProfile(); };