//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkRBSN_C4 : public Actor_C4 { public: ActorUnkRBSN_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkRBSN : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkRBSN(); /* 4C */ virtual ~ActorUnkRBSN() override; void func_ov080_0215ead8(void); void func_ov080_0215eaec(void); void func_ov080_0215eb54(void); void func_ov080_0215eb58(void); void func_ov080_0215eb6c(void); void func_ov080_0215eb80(void); void func_ov080_0215ebd0(void); void func_ov080_0215ebf4(void); void func_ov080_0215ec04(void); void func_ov080_0215ec50(void); }; class ActorProfileUnkRBSN : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkRBSN(); ~ActorProfileUnkRBSN(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRBSN *GetProfile(); };