//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkRLST_c4 : public Actor_c4 { public: ActorUnkRLST_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkRLST : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkRLST(); /* 4C */ virtual ~ActorUnkRLST() override; void func_ov031_020f8354(void); void func_ov031_020f83e4(void); void func_ov031_020f849c(void); void func_ov031_020f8674(void); void func_ov031_020f8688(void); void func_ov031_020f869c(void); void func_ov031_020f878c(void); void func_ov031_020f8824(void); void func_ov031_020f8880(void); void func_ov031_020f8948(void); void func_ov031_020f89f4(void); void func_ov031_020f8a04(void); void func_ov031_020f8a2c(void); void func_ov031_020f8a38(void); void func_ov031_020f8a3c(void); void func_ov031_020f8a58(void); void func_ov031_020f8b58(void); void func_ov031_020f8bc4(void); void func_ov031_020f8de8(void); void func_ov031_020f8ed4(void); void func_ov031_020f8f0c(void); void func_ov031_020f8f10(void); void func_ov031_020f8f30(void); void func_ov031_020f9018(void); void func_ov031_020f9050(void); void func_ov031_020f916c(void); void func_ov031_020f91ac(void); void func_ov031_020f9250(void); void func_ov031_020f92cc(void); void func_ov031_020f9340(void); void func_ov031_020f93bc(void); void func_ov031_020f9494(void); void func_ov031_020f9554(void); void func_ov031_020f97cc(void); void func_ov031_020f98e4(void); void func_ov031_020f9af4(void); void func_ov031_020f9af8(void); void func_ov031_020f9ba4(void); void func_ov031_020f9cc0(void); void func_ov031_020f9cf4(void); void func_ov031_020f9d60(void); }; class ActorProfileUnkRLST : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkRLST(); ~ActorProfileUnkRLST(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRLST *GetProfile(); };