#pragma once #include "Render/ModelRender.hpp" #include "Unknown/UnkStruct_ov031_02114870.hpp" #include "nitro/types.h" #include "nns/g3d/g3d.h" class ActorUnkRMSBase : public UnkStruct_ov031_02114870 { public: /* 00 (base) */ /* F4 */ ModelRender mUnk_F4; /* 154 */ u8 mUnk_154; /* 155 */ unk8 mUnk_155; /* 156 */ STRUCT_PAD(0x156, 0x158); /* 158 */ ActorUnkRMSBase(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 1C */ virtual void vfunc_1C() override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual void vfunc_24() override; /* 2C */ virtual void vfunc_2C(unk32 param1) override; /* 58 */ virtual G3d_Model *vfunc_58() = 0; };