#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkSWOB_A4 { public: /* 00 */ unk32 mUnk_00; ActorUnkSWOB_A4() { this->mUnk_00 = 0; }; }; class ActorUnkSWOB : public Actor { public: /* 00 (base) */ /* 94 */ unk32 mUnk_94; /* 98 */ unk32 mUnk_98; /* 9C */ unk16 mUnk_9C; /* 9C */ unk16 mUnk_9E; /* A0 */ unk16 mUnk_A0; /* A0 */ unk16 mUnk_A2; /* A4 */ ActorUnkSWOB_A4 mUnk_A4[5]; /* B8 */ ActorUnkSWOB(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 20 */ virtual void vfunc_20() override; /* 4C */ virtual ~ActorUnkSWOB() override; bool func_ov000_0209a948(void); void func_ov000_0209a9b4(unk32 param1); void func_ov000_0209aa30(void); }; class ActorProfileUnkSWOB : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkSWOB(); ~ActorProfileUnkSWOB(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkSWOB *GetProfile(); };