#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkSWTM_B0 { public: /* 00 */ unk32 mUnk_00; ActorUnkSWTM_B0() { this->mUnk_00 = 0; }; }; class ActorUnkSWTM : public Actor { public: /* 00 (base) */ /* 94 */ unk32 mUnk_94; /* 98 */ unk32 mUnk_98; /* 9C */ unk16 mUnk_9C; /* 9C */ unk16 mUnk_9E; /* A0 */ unk16 mUnk_A0; /* A0 */ s16 mUnk_A2; /* A4 */ u32 mUnk_A4; /* A8 */ u32 mUnk_A8; /* AC */ bool mUnk_AC; /* AC */ unk8 mUnk_AD; // pad? /* AC */ unk8 mUnk_AE; // pad? /* AC */ unk8 mUnk_AF; // pad? /* B0 */ ActorUnkSWTM_B0 mUnk_B0[5]; // unused? /* C4 */ ActorUnkSWTM(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 20 */ virtual void vfunc_20() override; /* 24 */ virtual void vfunc_24() override; /* 4C */ virtual ~ActorUnkSWTM() override; void func_ov000_0209af54(unk32 param1); bool func_ov000_0209afe4(void); unk32 func_ov000_0209b038(void); void func_ov000_0209b160(void); void func_ov000_0209b184(void); void func_ov000_0209b1d0(void); }; class ActorProfileUnkSWTM : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkSWTM(); ~ActorProfileUnkSWTM(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkSWTM *GetProfile(); };