//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkTERY_c4 : public Actor_c4 { public: ActorUnkTERY_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkTERY : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkTERY(); /* 4C */ virtual ~ActorUnkTERY() override; void func_ov036_0211be6c(void); void func_ov036_0211bea0(void); void func_ov036_0211bf88(void); void func_ov036_0211bf9c(void); void func_ov036_0211c000(void); void func_ov036_0211c02c(void); void func_ov036_0211c0e4(void); void func_ov036_0211c108(void); }; class ActorProfileUnkTERY : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkTERY(); ~ActorProfileUnkTERY(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkTERY *GetProfile(); };