//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkTMNA_c4 : public Actor_c4 { public: ActorUnkTMNA_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkTMNA : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkTMNA(); /* 4C */ virtual ~ActorUnkTMNA() override; void func_ov058_0214d9ec(void); void func_ov058_0214daa8(void); void func_ov058_0214dab4(void); void func_ov058_0214dad4(void); void func_ov058_0214db68(void); void func_ov058_0214dbc8(void); void func_ov058_0214dbe4(void); void func_ov058_0214dc88(void); void func_ov058_0214dca8(void); }; class ActorProfileUnkTMNA : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkTMNA(); ~ActorProfileUnkTMNA(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkTMNA *GetProfile(); };