//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkTTET_C4 : public Actor_C4 { public: ActorUnkTTET_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkTTET : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkTTET(); /* 4C */ virtual ~ActorUnkTTET() override; void func_ov026_02122f14(void); void func_ov026_02122f94(void); void func_ov026_02122ff8(void); void func_ov026_021230b0(void); void func_ov026_02123110(void); void func_ov026_0212344c(void); void func_ov026_02123544(void); void func_ov026_021235bc(void); void func_ov026_021235c4(void); }; class ActorProfileUnkTTET : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkTTET(); ~ActorProfileUnkTTET(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkTTET *GetProfile(); };