//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkWIDR_c4 : public Actor_c4 { public: ActorUnkWIDR_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkWIDR : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkWIDR(); /* 4C */ virtual ~ActorUnkWIDR() override; void func_ov084_0215b0a4(void); void func_ov084_0215b314(void); void func_ov084_0215b328(void); void func_ov084_0215b33c(void); void func_ov084_0215b350(void); void func_ov084_0215b3f4(void); void func_ov084_0215b430(void); void func_ov084_0215b548(void); void func_ov084_0215b5dc(void); void func_ov084_0215b648(void); void func_ov084_0215b690(void); void func_ov084_0215b748(void); void func_ov084_0215b764(void); void func_ov084_0215b7ac(void); void func_ov084_0215b800(void); void func_ov084_0215b814(void); void func_ov084_0215ba44(void); void func_ov084_0215ba5c(void); void func_ov084_0215babc(void); void func_ov084_0215bb6c(void); void func_ov084_0215bd2c(void); void func_ov084_0215bdec(void); void func_ov084_0215bed0(void); void func_ov084_0215bee8(void); void func_ov084_0215bf98(void); void func_ov084_0215bfe0(void); void func_ov084_0215c014(void); void func_ov084_0215c05c(void); void func_ov084_0215c09c(void); void func_ov084_0215c0ac(void); void func_ov084_0215c0d4(void); void func_ov084_0215c12c(void); void func_ov084_0215c160(void); void func_ov084_0215c198(void); void func_ov084_0215c1d4(void); void func_ov084_0215c520(void); void func_ov084_0215c544(void); void func_ov084_0215c554(void); void func_ov084_0215c578(void); void func_ov084_0215c594(void); void func_ov084_0215c5f8(void); }; class ActorProfileUnkWIDR : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkWIDR(); ~ActorProfileUnkWIDR(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkWIDR *GetProfile(); };