//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkZLSS_c4 : public Actor_c4 { public: ActorUnkZLSS_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkZLSS : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkZLSS(); /* 4C */ virtual ~ActorUnkZLSS() override; void func_ov039_0211b840(void); void func_ov039_0211b8fc(void); void func_ov039_0211b9a0(void); void func_ov039_0211b9ac(void); void func_ov039_0211ba00(void); void func_ov039_0211ba10(void); void func_ov039_0211bb38(void); void func_ov039_0211bbe4(void); void func_ov039_0211bca4(void); void func_ov039_0211bcd8(void); void func_ov039_0211bd94(void); void func_ov039_0211be40(void); void func_ov039_0211be94(void); void func_ov039_0211beac(void); void func_ov039_0211bec4(void); void func_ov039_0211bedc(void); void func_ov039_0211bee8(void); void func_ov039_0211bf00(void); void func_ov039_0211bf20(void); void func_ov039_0211bf40(void); void func_ov039_0211bf60(void); void func_ov039_0211bf6c(void); void func_ov039_0211bfa8(void); void func_ov039_0211bfd4(void); void func_ov039_0211bfe0(void); void func_ov039_0211c240(void); void func_ov039_0211c2d0(void); void func_ov039_0211c354(void); void func_ov039_0211c3b4(void); void func_ov039_0211c3cc(void); void func_ov039_0211c438(void); void func_ov039_0211c490(void); void func_ov039_0211c518(void); void func_ov039_0211c584(void); void func_ov039_0211c5f4(void); void func_ov039_0211c674(void); void func_ov039_0211c690(void); void func_ov039_0211c6b0(void); void func_ov039_0211c6bc(void); void func_ov039_0211c6c0(void); void func_ov039_0211c6d4(void); }; class ActorProfileUnkZLSS : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkZLSS(); ~ActorProfileUnkZLSS(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkZLSS *GetProfile(); };