//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkZSTG_c4 : public Actor_c4 { public: ActorUnkZSTG_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkZSTG : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkZSTG(); /* 4C */ virtual ~ActorUnkZSTG() override; void func_ov040_0212a83c(void); void func_ov040_0212a888(void); void func_ov040_0212a8c4(void); void func_ov040_0212a8c8(void); void func_ov040_0212a900(void); void func_ov040_0212a914(void); void func_ov040_0212a9bc(void); void func_ov040_0212a9dc(void); void func_ov040_0212aa74(void); void func_ov040_0212aa78(void); void func_ov040_0212aaa4(void); }; class ActorProfileUnkZSTG : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkZSTG(); ~ActorProfileUnkZSTG(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkZSTG *GetProfile(); };