#pragma once #include "Actor/Actor.hpp" #include "types.h" enum SCCNType { SCCNType_None = 0, SCCNType_FadeMain = 1, // Fades only main screen SCCNType_NoEntranceWalk = 2, // No walk animation from entrance SCCNType_CircleTransition = 3, SCCNType_Unk1 = 4, // Crashes game? SCCNType_Unk2 = 5, // Crashes game? SCCNType_NoEntranceWalk2 = 6, SCCNType_NoEntranceWalk3 = 7, SCCNType_WalkNorth = 8, SCCNType_WalkSouth = 9, SCCNType_WhiteFade = 10, SCCNType_WhiteFade2 = 11, SCCNType_WhiteFade3 = 12, SCCNType_WhiteFade4 = 13, SCCNType_WhiteFade5 = 14, SCCNType_CircleTransition2 = 15, SCCNType_SlowWalk = 16, SCCNType_ClockwiseStairs = 17, SCCNType_CounterClockwiseStairs = 18, SCCNType_ClockwiseStairsFade = 19, SCCNType_CounterClockwiseStairsFade = 20, SCCNType_FadeMain2 = 21, // Fades only main screen SCCNType_CircleMain = 22, // Fades only main screen SCCNType_ToOriginThenNorth = 23, // Walks to SCCN origin then north SCCNType_ToOriginThenSouth = 24, // Walks to SCCN origin then south SCCNType_BlueWarp = 25, SCCNType_WalkStraight = 26, SCCNType_ToOriginThenNorth2 = 27, // Walks to SCCN origin then north SCCNType_SlowWalkQuickTransition = 28, SCCNType_WalkStraightWhiteFade = 29, SCCNType_NoEntranceWalk4 = 30, // No walk animation from entrance SCCNType_ToOriginThenNorth3 = 31, // Walks to SCCN origin then north SCCNType_ToOriginThenSouthWhite = 32, // Walks to SCCN origin then south // more probably }; class ActorSCCN : public Actor { public: /* 00 (base) */ /* 94 */ unk32 mUnk_94; /* 98 */ unk8 mUnk_98; /* 99 */ unk8 mUnk_99; // gives knockback if not -1 /* 9A */ unk8 mUnk_9A; /* 9B */ SCCNType mUnk_9B : 8; /* 9C */ unk32 mUnk_9C; /* A0 */ q20 mUnk_A0; /* A4 */ q20 mUnk_A4; /* A8 */ q20 mUnk_A8; /* AC */ q20 mUnk_AC; /* B0 */ q20 mUnk_B0; /* B4 */ q20 mUnk_B4; /* B8 */ unk32 mUnk_B8; /* BC */ unk32 mUnk_BC; /* C0 */ unk32 mUnk_C0; /* C4 */ unk32 mUnk_C4; /* C8 */ };