#pragma once #include "Game/GameMode.hpp" // #include "Unknown/UnkStruct_0204a060.hpp" #include "global.h" #include "types.h" class GameModeAdventure : public GameModeBase { public: GameModeAdventure(); // data_ov024_020d7b68 vtable /* 00 */ virtual ~GameModeAdventure() override; /* 08 */ virtual void vfunc_08() override; // Init /* 0C */ virtual void vfunc_0C() override; // Update /* 10 */ virtual void vfunc_10() override; /* 14 */ virtual void vfunc_14() override; /* 18 */ virtual void vfunc_18() override; /* 1C */ virtual void vfunc_1C() override; /* 20 */ virtual void vfunc_20() override; };