#pragma once #include "Game/GameMode.hpp" #include "Unknown/UnkStruct_0204a060.hpp" #include "global.h" #include "types.h" class GameModeStartUp : public GameModeBase { public: /* 00 (base) */ /* 04 */ UnkStruct_0204a060_Base mUnk_04; /* 28 */ u16 mUnk_28; /* 2A */ bool mUnk_2A; /* 2B */ unk8 mUnk_2B; /* 2C */ unk32 mUnk_2C; /* 30 */ unk32 mUnk_30; /* 34 */ GameModeStartUp(); // data_ov018_020c5b28 vtable // /* 00 */ virtual ~GameModeStartUp() override {} /* 0C */ virtual void vfunc_0C() override; /* 20 */ virtual void vfunc_20() override; // gets rid of the operator delete call in D0 void operator delete(void *ptr) {} }; extern void func_ov018_020c4b08(unk16 *param1); extern void func_ov018_020c4e8c(void);