#pragma once #include "Item/Item.hpp" #include "Save/AdventureFlags.hpp" #include "System/SysNew.hpp" #include "global.h" #include "types.h" #define IS_ITEM_RESTRICTED(restrictions, itemFlag) (((restrictions) & (1 << (itemFlag))) != 0) struct UnkStruct_ov000_020afc48 { /* 00 */ ItemId_s16 mItemId; /* 02 */ unk16 mUnk_02; /* 04 */ unk32 mUnk_04; /* 08 */ unk32 mUnk_08; /* 0C */ unk32 mUnk_0C; /* 10 */ char mUnk_10[16]; /* 20 */ }; class UnkStruct_ItemManager_20_14 { public: /* 00 (vtable) */ /* 04 */ unk32 mUnk_04; /* 08 */ unk32 mUnk_08; /* 00 */ virtual void vfunc_00(); //! TODO: name symbol func_ov000_020667d8 /* 04 */ virtual void vfunc_04(); //! TODO: name symbol func_ov000_020667f4 /* 08 */ virtual void vfunc_08(); //! TODO: name symbol func_ov000_020673c8 /* 0C */ virtual void vfunc_0c(); //! TODO: name symbol func_ov000_02067434 /* 10 */ virtual void vfunc_10(); //! TODO: name symbol func_ov000_02067474 /* 14 */ virtual void vfunc_14(); //! TODO: name symbol func_ov000_02066dfc /* 18 */ virtual void vfunc_18(); //! TODO: name symbol func_ov000_020669d8 /* 1C */ virtual void vfunc_1c(); //! TODO: name symbol func_ov000_02067234 /* 20 */ virtual void vfunc_20(); //! TODO: name symbol func_ov000_0206723c /* 24 */ virtual ~UnkStruct_ItemManager_20_14(); //! TODO: name symbols func_ov000_020672ac, func_ov000_020672f4 UnkStruct_ItemManager_20_14(); unk32 func_ov053_0213caf0(); }; class UnkStruct_ItemManager_20 { public: /* 00 */ unk32 mUnk_00; /* 04 */ unk32 mUnk_04; /* 08 */ unk32 mUnk_08; /* 0C */ unk32 mUnk_0C; /* 10 */ unk32 mUnk_10; /* 14 */ UnkStruct_ItemManager_20_14 mUnk_14; bool func_ov031_020db874(ItemFlag itemFlag); void func_ov031_020db8cc(); bool func_ov031_020db8f8(); }; class ItemManager : public SysObject { public: /* 00 */ ItemFlag mEquippedItem; /* 04 */ ItemFlag mForcedItem; /* 08 */ u32 mFlags[2]; // inventory items bitfield & collection/equipment bitfield /* 10 */ u16 mNumRupees; /* 12 */ u16 mUnk_12; // "toggle bitfield" /* 14 */ u16 mItemRestrictions; // bitfield /* 16 */ u8 mTearsAmount; // number of tears of light /* 17 */ u8 mKeyAmount; // number of small keys /* 18 */ UpgradeCapacity mQuiverCapacity; /* 19 */ UpgradeCapacity mBombBagCapacity; /* 1A */ u8 mArrowAmount; /* 1B */ u8 mBombAmount; /* 1C */ u8 mPotions[MAX_POTIONS]; /* 1E */ unk16 mUnk_1E; /* 20 */ UnkStruct_ItemManager_20 *mUnk_20; /* 24 */ unk8 mUnk_24; /* 24 */ unk8 mUnk_25; /* 24 */ unk8 mUnk_26; /* 24 */ unk8 mUnk_27; /* 28 */ ItemManager(); ~ItemManager(); void SetFlag(ItemFlag itemFlag); void ClearFlag(ItemFlag itemFlag); bool HasRecruitUniform(); unk32 func_ov000_020a86a4(); u32 GetItemAmount(ItemFlag itemFlag); u8 GetQuiverCapacity(); u8 GetBombBagCapacity(); void GiveRupees(s32 amount, bool param2, bool param3); void GiveSmallKeys(s32 amount); void GiveArrows(s32 amount); void GiveBombs(s32 amount); bool TryEquipForcedItem(); void GivePotion(PotionType type); bool HasPotion(); bool HasPurplePotion(); void RemovePurplePotion(); bool PotionSlotsFull(); static UnkStruct_ov000_020afc48 *func_ov000_020a8974(ItemFlag itemFlag); static ItemFlag GetEquippedItemFlag(ItemId itemId); void func_ov000_020a89bc(); bool func_ov000_020a89d4(); bool func_ov000_020a8a0c(); void func_ov000_020a8a5c(); bool func_ov000_020a8a74(); unk32 func_ov000_020a8a90(); unk32 func_ov000_020a8aa4(); unk32 func_ov000_020a8ab8(); unk32 func_ov000_020a8acc(); void func_ov001_020bb9f8(); bool func_ov110_02184a40(ItemId itemId); static u32 GetBmgIDFromItem(ItemId itemId); static AdventureFlag GetAdvFlagFromItem(ItemId itemId); }; class TreasureManager : public AutoInstance, public ItemManager { public: /* 28 */ unk8 mUnk_28[0x3C - 0x28]; /* 3C */ s16 mUnk_3C[TreasureType_Max]; // treasures /* 5C */ unk16 mUnk_5C; /* 5E */ unk16 mUnk_5E; /* 60 */ STRUCT_PAD(0x60, 0x7E); /* 7E */ u16 mUnk_7E; /* 80 */ TreasureManager(); ~TreasureManager(); void func_ov000_020a9b10(void *param1); static unk32 func_ov000_020a9b2c(unk32 param1); static unk32 func_ov000_020a9b3c(unk32 param1); unk32 func_ov000_020a9b4c(unk32 param1); bool func_ov000_020a9c4c(TreasureType type); bool func_ov000_020a9c64(); unk32 func_ov000_020a9c90(TreasureType type); bool func_ov000_020a9ca4(TreasureType type); void func_ov000_020a9cbc(TreasureType type, s32 amount); static u32 func_ov000_020a9cfc(u8 *param1, u8 param2); static unk32 func_ov000_020a9d78(unk32 param1); static unk32 func_ov000_020a9e14(unk32 param1); static unk32 func_ov000_020a9eb0(unk32 param1); static unk32 func_ov000_020a9f4c(unk32 param1); ItemId func_ov000_020aa02c(ItemId itemId); void func_ov000_020aa0ac(ItemId itemId); }; extern TreasureManager *gpTreasureManager; extern UnkStruct_ov000_020afc48 data_ov000_020afc48[ItemFlag_EQUIP_COUNT]; extern const u8 gQuiverCapacities[UpgradeCapacity_Max]; extern const u8 gBombBagCapacities[UpgradeCapacity_Max];