#pragma once #include "global.h" #include "types.h" #include "versions.h" #include "Unknown/UnkStruct_027e09a4.hpp" #include "Unknown/UnkStruct_ov000_0208f820.hpp" #include "math.hpp" class PlayerSceneChange : public UnkStruct_ov000_0208f820 { public: /* 00 (base) */ /* 48 */ unk32 mUnk_48; /* 4C */ unk32 mUnk_4C; /* 50 */ unk32 mUnk_50; /* 54 */ UnkStruct_SceneChange1 mUnk_54; /* 68 */ unk32 mUnk_68; /* 6C */ s32 mUnk_6C; /* 70 */ volatile Vec3p mUnk_70; /* 7C */ unk32 mUnk_7C; /* 80 */ volatile Vec3p mUnk_80; /* 8C */ unk32 mUnk_8C; /* 90 */ volatile u32 mUnk_90; /* 94 */ u16 mUnk_94[2]; /* 98 */ unk32 mUnk_98; /* 9C */ Vec3p mUnk_9C; /* A8 */ unk16 mUnk_A8; /* AA */ unk16 mUnk_AA; /* AC */ bool mUnk_AC; /* AD */ bool mUnk_AD; /* AE */ s16 mUnk_AE; PlayerSceneChange(); s16 func_ov112_02184bbc(s16 param1); /* 04 */ virtual ~PlayerSceneChange() override; /* 0C */ virtual void vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param1) override; /* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2) override; /* 1C */ virtual bool vfunc_1c(Vec3p *param1) override; }; class PlayerSceneChange2 : public UnkStruct_ov000_0208f820 { public: /* 00 (base) */ /* 48 */ unk32 mUnk_48; /* 4C */ unk32 mUnk_4C; /* 50 */ unk32 mUnk_50; /* 54 */ Vec3p mUnk_54; /* 54 */ Vec3p mUnk_60; PlayerSceneChange2(); /* 04 */ virtual ~PlayerSceneChange2() override; /* 0C */ virtual void vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param1) override; /* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2) override; };