#pragma once #include "Item/Item.hpp" #include "Player/PlayerActorBase.hpp" class UnkStruct_027e0ce0_40; class UnkStruct_027e0ce0_40_150; class PlayerZeldaActor : public PlayerActorBase { public: /* 000 (base) */ /* 094 */ unk32 mUnk_94; /* 098 */ PlayerActorBase *mpPlayer; /* 09C */ STRUCT_PAD(0x9C, 0xCC); /* 0CC */ bool mUnk_0CC; /* 0CD */ STRUCT_PAD(0xCD, 0xD0); /* 0D0 */ unk32 mUnk_0D0; /* 0D4 */ unk32 mUnk_0D4; /* 0D8 */ unk32 mUnk_0D8; /* 0DC */ unk32 mUnk_0DC; /* 0E0 */ STRUCT_PAD(0xE0, 0x154); /* 154 */ PlayerZeldaActor(void *param1, UnkStruct_027e0ce0_40 *param2, UnkStruct_027e0ce0_40_150 *param3, ItemFlag *pEquippedItem); ~PlayerZeldaActor(); };