#include "Actor/ActorUnkRBLS.hpp" #include "Render/ModelRender.hpp" #include "Unknown/UnkStruct_027e0cd8.hpp" #include "nitro/fx.h" #include "nitro/math.h" ActorUnkZLSL_AnimationTag data_ov063_02163740 = {0, "RBLS"}; extern "C" void func_ov000_02099f64(UnkStruct_ov063_02163784 *param1, ActorUnkZLSL_AnimationTag param2, unk32 param3); DECL_PROFILE(ActorProfileUnkRBLS); Actor *ActorProfileUnkRBLS::Create() { return new(HeapIndex_2) ActorUnkRBLS(); } ActorProfileUnkRBLS::ActorProfileUnkRBLS() : ActorProfile_Derived1(ActorId_RBLS) {} // non-matching ActorUnkRBLS::ActorUnkRBLS() : mUnk_94(G3d_GetModelPtr(GET_PROFILE(ActorProfileUnkRBLS)->mUnk_3C.mUnk_50)), mUnk_F4(&mUnk_94, GET_PROFILE(ActorProfileUnkRBLS)->vfunc_04()) {} bool ActorUnkRBLS::Init(unk32 param1) { this->mPos.x -= FLOAT_TO_FX32(0.5f); this->mPos.z -= FLOAT_TO_FX32(0.5f); this->mPos.y = 0; func_ov000_02099f64(&this->mUnk_F4, data_ov063_02163740, 0x1000); this->mUnk_F4.vfunc_3C(); data_027e0cd8->mUnk_0C->mUnk_12A = 0; return true; } void ActorUnkRBLS::Update(void) { this->mUnk_F4.vfunc_34(); } void ActorUnkRBLS::vfunc_24(void) { this->Update(); } void ActorUnkRBLS::vfunc_2C(Actor_vfunc_30 *param1) { ModelRender *var1 = &this->mUnk_94; VecFx32 *var2 = &this->mPos; var1->vfunc_18(var2); }