#pragma once #include "Player/PlayerGet.hpp" #include "types.h" class UnkStruct_027e0958 : public AutoInstance { public: /* 00 */ unk32 mUnk_00; UnkStruct_027e0958(); ~UnkStruct_027e0958() {} // overlay 0 static UnkStruct_027e0958 *Create(); static void Destroy(); void func_ov000_02058fc4(UnkStruct_PlayerGet_74 *param1, VecFx32 *param2); }; extern UnkStruct_027e0958 *data_027e0958;