# Overlays Below is a list of all the overlays and what they called them. These can also be found in `OverlayManager.hpp`. Feel free to contribute to this list! Each overlay is tied to an index which is used to access the overlay in two different arrays: - `data_0203e0e8`: maps the overlay index to the original ID. - `data_02043c88`: maps the overlay index to its internal name (which is how we know how their names). ID | Internal Name | Index | Slot | Description ------|-------------------|---------|------|------------- `000` | Second | `000` | | Core game engine `001` | SceneInit | `001` | | `002` | Collect | `002` | | `003` | SoftKeyboard | `003` | | `004` | Factory | `014` | | `005` | NormalScreen | `004` | | `006` | Paint | `005` | | `007` | RailEdit | `006` | | `008` | GameOver | `007` | | `009` | CloseUp | `009` | | `010` | TabMenu | `008` | | `011` | WorldMap | `010` | | `012` | PanFlute | `011` | | `013` | TetsuoMap | `012` | | `014` | Stamp | `013` | | `015` | Shop | `015` | | `016` | RabbitCapture | `016` | | `017` | CourseExec | `017` | | `018` | StartUp | `021` | | Exists briefly on game startup. Initializes RNG, messages, and more. `019` | MainSelect | `024` | | `020` | WirelessCommon | `025` | | `021` | BattleGame | `026` | | `022` | Download | `027` | | Handles DS download play. `023` | Wxc | `028` | | `024` | MainGame | `022` | | `025` | Title | `023` | | `026` | Train | `030` | | `027` | TrainForest | `058` | | `028` | TrainSnow | `059` | | `029` | TrainWater | `060` | | `030` | TrainFlame | `061` | | `031` | Land | `029` | | `032` | MapA1 | `077` | | `033` | MapA2 | `078` | | `034` | MapA3 | `079` | | `035` | MapA4 | `080` | | `036` | MapA5 | `081` | | `037` | MapA6 | `082` | | `038` | MapA7 | `083` | | `039` | MapA8 | `084` | | `040` | MapB1 | `085` | | `041` | MapB2 | `086` | | `042` | MapB3 | `087` | | `043` | MapB4 | `088` | | `044` | MapB5 | `089` | | `045` | MapB6 | `090` | | `046` | MapB7 | `091` | | `047` | MapC1 | `092` | | `048` | MapC2 | `093` | | `049` | MapC3 | `094` | | `050` | MapC4 | `095` | | `051` | MapC5 | `096` | | `052` | MapC6 | `097` | | `053` | MapD1 | `098` | | `054` | MapD2 | `099` | | `055` | MapD3 | `100` | | `056` | MapD4 | `101` | | `057` | MapD5 | `102` | | `058` | Field | `032` | | `059` | InTrain | `047` | | `060` | Castle | `048` | | `061` | CastleTown | `049` | | `062` | Village | `050` | | `063` | Shrine | `051` | | `064` | FldForest | `052` | | `065` | FldSnow | `053` | | `066` | FldWater | `054` | | `067` | FldFlame | `055` | | `068` | FldAjito | `056` | | `069` | FldRabbit | `057` | | `070` | Dungeon | `031` | | `071` | Tower | `033` | | `072` | TowerLobby | `034` | | `073` | BossDeago | `040` | | `074` | BossLast1 | `041` | | `075` | BossLast2 | `042` | | `076` | DgnLv1 | `071` | | `077` | DgnForest | `043` | | `078` | BossForest | `035` | | `079` | DgnSnow | `044` | | `080` | BossSnow | `036` | | `081` | DgnLv3 | `072` | | `082` | DgnWater | `045` | | `083` | BossWater | `037` | | `084` | BossFlame | `038` | | `085` | DgnLv5 | `073` | | `086` | DgnDesert | `046` | | `087` | BossDesert | `039` | | `088` | Stb | `062` | | `089` | ASR | `063` | | `090` | TrainNormal | `066` | | `091` | TrainExtra | `067` | | `092` | TrainDark | `068` | | `093` | PlayerSub | `064` | | `094` | Land2 | `065` | | `095` | PlayerPhantom | `069` | | `096` | PlayerZelda | `070` | | `097` | TrainMsg | `076` | | `098` | MapWater | `074` | | `099` | MapLava | `075` | | `100` | CollectMsg | `020` | | `101` | SceneInitLand | `018` | | `102` | CourseExecLand | `019` | | `103` | PlayerTornado | `103` | | Handles the Whirlwind. `104` | PlayerBoomerang | `104` | | Handles the Boomerang. `105` | PlayerWhip | `105` | | Handles the Whip. `106` | PlayerBow | `106` | | Handles the Bow. `107` | PlayerSandrock | `107` | | Handles the Sand Wand. `108` | PlayerPanFlute | `109` | | Handles the Spirit Flute. `109` | PlayerBomb | `108` | | Handles the Bombs (and potions?) `110` | PlayerGet | `110` | | `111` | PlayerDown | `111` | | `112` | PlayerSceneChange | `112` | | `113` | PlayerDemo | `113` | |