#ifndef _NDS_MATH_H #define _NDS_MATH_H #include "global.h" #include "types.h" #ifdef __cplusplus extern "C" { #endif #define ABS(x) ((x) < 0 ? -(x) : (x)) // Q20.12 fixed point number typedef s32 q20; // Q4.12 fixed point number typedef s16 q4; #define INT_TO_Q20(n) ((s32) ((n) << 12)) #define FLOAT_TO_Q21(n) ((s32) (((n) * 8192 + 1) / 4)) #define FLOAT_TO_Q20(n) ((s32) (((n) * 8192 + 1) / 2)) #define FLOAT_TO_Q19(n) ((s32) (((n) * 8192 + 1))) #define ROUND_Q20(n) (((s32) (n) + 0x800) >> 12) #define MUL_Q20(a, b) (q20)((((s64) (a)) * ((s64) (b)) + 0x800) >> 12) #define DIV_Q20(a, b) (((a) << 12) / (b)) #define DEG_TO_ANG(n) ((n) * 0x10000 / 360) #define SIN(n) (gSinCosTable[2 * ((n) >> 4)]) #define COS(n) (gSinCosTable[2 * ((n) >> 4) + 1]) u32 func_01ff9f3c(s32 a, s32 b); s32 Atan2(s32 x, s32 y); u32 CoDivide64By32(u32 a, u32 b); u32 func_01ff98f0(u32 a, u32 b); u32 CoReciprocal(u32 x); u64 func_01ff992c(u32 x); u32 CoSqrt(u32 x); u32 CoInvSqrt(u32 x); u32 AwaitDivisionResult(); u32 GetDivisionResult(); void StartReciprocal(u32 x); void StartSqrt(u32 x); void func_01ff9ac4(u32 x); u32 AwaitSqrtResult(); void StartDivision64By32(u32 a, u32 b); u32 CoDivide32(u32 a, u32 b); u32 CoRemainder(u32 a, u32 b); bool Approach(unk32 *src, unk32 dest, unk32 step); bool Approach_thunk(unk32 *src, unk32 dest, unk32 step); extern q4 gSinCosTable[]; typedef struct { /* 0 */ u8 x; /* 1 */ u8 y; /* 2 */ } Vec2b; typedef struct { /* 0 */ s16 x; /* 1 */ s16 y; /* 2 */ } Vec2s; typedef struct { /* 0 */ q20 x; /* 4 */ q20 y; /* 8 */ } Vec2p; typedef struct { /* 0 */ q20 x; /* 4 */ q20 y; /* 8 */ q20 z; /* c */ } Vec3p; typedef struct { /* 00 */ q20 x; /* 04 */ q20 y; /* 08 */ q20 z; /* 0c */ q20 w; /* 10 */ } Vec4p; typedef struct { /* 00 */ Vec2p xColumn; /* 08 */ Vec2p yColumn; /* 10 */ } Mat2p; typedef struct { /* 00 */ Vec3p xColumn; /* 0c */ Vec3p yColumn; /* 18 */ Vec3p zColumn; /* 24 */ } Mat3p; typedef struct { /* 00 */ Vec3p xColumn; /* 0c */ Vec3p yColumn; /* 18 */ Vec3p zColumn; /* 24 */ Vec3p wColumn; /* 30 */ } Mat4x3p; typedef struct { /* 00 */ Vec4p xColumn; /* 10 */ Vec4p yColumn; /* 20 */ Vec4p zColumn; /* 30 */ Vec4p wColumn; /* 40 */ } Mat4p; extern const Vec3p gVec3p_ZERO; void Vec3p_Add(Vec3p *a, Vec3p *b, Vec3p *out); void Vec3p_Sub(Vec3p *a, Vec3p *b, Vec3p *out); q20 Vec3p_Dot(Vec3p *a, Vec3p *b); void Vec3p_Cross(Vec3p *a, Vec3p *b, Vec3p *out); q20 Vec3p_Length(Vec3p *a); void Vec3p_Normalize(Vec3p *vec, Vec3p *out); void Vec3p_Axpy(q20 a, Vec3p *x, Vec3p *y, Vec3p *out); q20 Vec3p_Distance(Vec3p *a, Vec3p *b); bool Vec3p_TryNormalize(Vec3p *vec); q20 Vec3p_DistanceSquared(Vec3p *a, Vec3p *b); void Vec3p_Scale(Vec3p *vec, q20 scale); bool Vec3p_CalculateNormal(Vec3p *vec, Vec3p *a, Vec3p *b, Vec3p *c); inline void Vec3p_Rotate(Vec3p *vec, q20 sin, q20 cos, Vec3p *out) { out->x += MUL_Q20(vec->z, sin); out->z += MUL_Q20(vec->z, cos); out->x += MUL_Q20(vec->x, cos); out->z += MUL_Q20(vec->x, -sin); } inline void Vec3p_CopyXZ(Vec3p *vec, Vec3p *out) { q20 z = vec->z; q20 x = vec->x; out->x = x; out->y = 0; out->z = z; } inline void Vec3p_Copy(Vec3p *vec, Vec3p *out) { out->x = vec->x; out->y = vec->y; out->z = vec->z; } void Mat2p_InitIdentity(Mat2p *m); void Mat2p_InitRotation(Mat2p *m, q20 sin, q20 cos); void Mat2p_Multiply(Mat2p *a, Mat2p *b, Mat2p *out); void Mat3p_InitIdentity(Mat3p *m); void Mat3p_CopyToMat4x3p(Mat3p *m, Mat4x3p *out); void Mat3p_InitScale(Mat3p *m, q20 x, q20 y, q20 z); void Mat3p_ScaleColumns(Mat3p *m, Mat3p *out, q20 x, q20 y, q20 z); void Mat3p_InitXRotation(Mat3p *m, q20 sin, q20 cos); void Mat3p_InitYRotation(Mat3p *m, q20 sin, q20 cos); void Mat3p_InitZRotation(Mat3p *m, q20 sin, q20 cos); void Mat3p_func_01ff8248(Mat3p *m, Vec3p *v, q20 scale, q20 offset); void Mat3p_func_01ff83a0(Mat3p *a, Mat3p *b); void Mat3p_Multiply(Mat3p *a, Mat3p *b, Mat3p *out); void Mat3p_MultiplyVec(Vec3p *v, Mat3p *m, Vec3p *out); void Mat4x3p_InitIdentity(Mat4x3p *m); void Mat4x3p_CopyToMat4p(Mat4x3p *m, Mat4p *out); void Mat4x3p_func_01ff8988(Mat4x3p *m, Mat4x3p *out, q20 x, q20 y, q20 z); void Mat4x3p_InitScale(Mat4x3p *m, q20 x, q20 y, q20 z); void Mat4x3p_ScaleColumns(Mat4x3p *m, Mat4x3p *out, q20 x, q20 y, q20 z); void Mat4x3p_InitXRotation(Mat4x3p *m, q20 sin, q20 cos); void Mat4x3p_InitYRotation(Mat4x3p *m, q20 sin, q20 cos); void Mat4x3p_InitZRotation(Mat4x3p *m, q20 sin, q20 cos); void Mat4x3p_func_01ff8ad8(Mat4x3p *m, Vec3p *v, q20 scale, q20 offset); void Mat4x3p_func_01ff8af8(Mat4x3p *a, Mat4x3p *b); void Mat4x3p_Multiply(Mat4x3p *a, Mat4x3p *b, Mat4x3p *out); void Mat4x3p_MultiplyVec(Vec3p *v, Mat4x3p *m, Vec3p *out); void Mat4p_InitIdentity(Mat4p *m); void Mat4p_CopyToMat4x3p(Mat4p *m, Mat4x3p *out); void Mat4p_InitZRotation(Mat4p *m, q20 sin, q20 cos); void Mat4p_Multiply(Mat4p *a, Mat4p *b, Mat4p *out); #ifdef __cplusplus } #endif #endif