//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkFSIR : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkFSIR(); /* 4C */ virtual ~ActorUnkFSIR() override; void func_ov056_0213af0c(void); void func_ov056_0213af70(void); void func_ov056_0213af9c(void); void func_ov056_0213b028(void); void func_ov056_0213b088(void); void func_ov056_0213b0e4(void); void func_ov056_0213b134(void); void func_ov056_0213b138(void); void func_ov056_0213b13c(void); void func_ov056_0213b140(void); void func_ov056_0213b144(void); void func_ov056_0213b148(void); void func_ov056_0213b234(void); }; class ActorProfileUnkFSIR : public ActorProfile { public: /* 00 (base) */ ActorProfileUnkFSIR(); ~ActorProfileUnkFSIR(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkFSIR *GetProfile(); };