//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkNFSP : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkNFSP(); /* 4C */ virtual ~ActorUnkNFSP() override; void func_ov031_020fb8d8(void); void func_ov031_020fb920(void); void func_ov031_020fb988(void); void func_ov031_020fb994(void); void func_ov031_020fb9b4(void); void func_ov031_020fba60(void); void func_ov031_020fbaec(void); void func_ov031_020fbb88(void); void func_ov031_020fbb8c(void); void func_ov031_020fbba0(void); void func_ov031_020fbbe0(void); void func_ov031_020fbc04(void); void func_ov031_020fbc3c(void); void func_ov031_020fbc94(void); void func_ov031_020fbcc0(void); void func_ov031_020fbcf0(void); }; class ActorProfileUnkNFSP : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkNFSP(); ~ActorProfileUnkNFSP(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkNFSP *GetProfile(); };