#pragma once #include "Actor/ActorRef.hpp" #include "Actor/Actor_Derived1.hpp" #include "System/SysNew.hpp" #include "Unknown/Common.hpp" #include "Unknown/UnkStruct_ov000_020b3000.hpp" #include "files.h" #include "types.h" class EntranceInfo; class ActorManager : public AutoInstance { public: typedef void (*UnkCallback1)(Actor *, Actor_vfunc_30 *); public: /* 00 */ Actor **mActorTable; /* 04 */ Actor **mActorTableEnd; /* 08 */ Actor **mUnk_08; // pointer to first available slot? /* 0C */ unk16 mActorCount; /* 0E */ unk16 mNextActorId; /* 10 */ unk8 mUnk_10; /* 11 */ unk8 mUnk_11; /* 12 */ unk8 mUnk_12; /* 13 */ unk8 mUnk_13; /* 14 */ UnkStruct_ov019_020d24c8_28_258_00 mUnk_14; /* 1C */ unk32 mUnk_1C; /* 20 */ unk8 mUnk_20; /* 21 */ unk8 mUnk_21; /* 22 */ unk8 mUnk_22; /* 23 */ unk8 mUnk_23; /* 24 */ unk32 mUnk_24; /* 28 */ unk32 mUnk_28; /* 2C */ unk32 mUnk_2C; /* 30 */ unk16 mUnk_30; /* 32 */ unk8 mUnk_32; /* 33 */ unk8 mUnk_33; /* 34 */ unk32 mUnk_34; /* 38 */ ActorManager(); ~ActorManager(); // itcm void func_01fff2fc(UnkCallback1 callback, void *param2); Actor **func_01fff350(UnkStruct_ov000_020b3000_Base *param1, Actor **ppActorTable); Actor *func_01fff3b4(ActorRef ref); // overlay 0 void func_ov000_02096e44(int index); unk32 func_ov000_0209704c(); unk32 func_ov000_020970c8(u16 param1, unk32 *param2); // overlay 1 void func_ov001_020bafdc(); void func_ov001_020bb018(ZOBHeader *pHeader); void func_ov001_020bb414(); void func_ov001_020bb488(); void func_ov001_020bb548(); void func_ov001_020bb630(); void func_ov001_020bb6b0(EntranceInfo *param1); void func_ov001_020bb7b0(ZeldaObjectList *pObjList); void func_ov001_020bb7f0(); static ActorManager *Create(); static void Destroy(); static bool func_ov001_020bb728(ActorId actorId); static void func_ov001_020bb824(); static void func_ov001_020bb844(); // overlay 5 void func_ov005_020b66a4(unk32 param1); // overlay 17 void func_ov017_020becd8(unk32 param1); static void func_ov017_020bee20(Actor *pActor, Actor_vfunc_30 *param2); static void func_ov017_020bee64(Actor *pActor, Actor_vfunc_30 *param2); static void func_ov017_020bee84(Actor *pActor, Actor_vfunc_30 *param2); static void func_ov017_020beea4(Actor *pActor, Actor_vfunc_30 *param2); static void func_ov017_020beecc(Actor *pActor, Actor_vfunc_30 *param2); }; extern ActorManager *gpActorManager;