#pragma once #include "Player/PlayerActorBase.hpp" class UnkStruct_027e0ce0_40; //! TODO: should this be merged with PlayerZeldaActor? both are the exact same size class PlayerPhantomActor : public PlayerActorBase { public: /* 000 (base) */ /* 094 */ unk32 mUnk_94; /* 098 */ unk32 mUnk_98; /* 09C */ STRUCT_PAD(0x9C, 0x154); /* 154 */ PlayerPhantomActor(unk32 param1, unk32 param2, UnkStruct_027e0ce0_40 *param3, bool *param4); };