#pragma once #include "Item/Item.hpp" #include "Save/AdventureFlags.hpp" #include "System/SysNew.hpp" #include "global.h" #include "types.h" #define IS_ITEM_RESTRICTED(restrictions, itemFlag) (((restrictions) & (1 << (itemFlag))) != 0) struct UnkStruct_ov000_020afc48 { /* 00 */ ItemId_s16 mItemId; /* 02 */ unk16 mUnk_02; /* 04 */ unk32 mUnk_04; /* 08 */ unk32 mUnk_08; /* 0C */ unk32 mUnk_0C; /* 10 */ char mUnk_10[16]; /* 20 */ }; class UnkStruct_ItemManager_20_14 { public: /* 00 (vtable) */ /* 04 */ unk32 mUnk_04; /* 08 */ unk32 mUnk_08; /* 00 */ virtual void vfunc_00(); //! TODO: name symbol func_ov000_020667d8 /* 04 */ virtual void vfunc_04(); //! TODO: name symbol func_ov000_020667f4 /* 08 */ virtual void vfunc_08(); //! TODO: name symbol func_ov000_020673c8 /* 0C */ virtual void vfunc_0C(); //! TODO: name symbol func_ov000_02067434 /* 10 */ virtual void vfunc_10(); //! TODO: name symbol func_ov000_02067474 /* 14 */ virtual void vfunc_14(); //! TODO: name symbol func_ov000_02066dfc /* 18 */ virtual void vfunc_18(); //! TODO: name symbol func_ov000_020669d8 /* 1C */ virtual void vfunc_1C(); //! TODO: name symbol func_ov000_02067234 /* 20 */ virtual void vfunc_20(); //! TODO: name symbol func_ov000_0206723c /* 24 */ virtual ~UnkStruct_ItemManager_20_14(); //! TODO: name symbols func_ov000_020672ac, func_ov000_020672f4 UnkStruct_ItemManager_20_14(); unk32 func_ov053_0213caf0(); }; class UnkStruct_ItemManager_20 { public: /* 00 */ unk32 mUnk_00; /* 04 */ unk32 mUnk_04; /* 08 */ unk32 mUnk_08; /* 0C */ unk32 mUnk_0C; /* 10 */ unk32 mUnk_10; /* 14 */ UnkStruct_ItemManager_20_14 mUnk_14; bool func_ov031_020db874(ItemFlag itemFlag); void func_ov031_020db8cc(); bool func_ov031_020db8f8(); }; struct InvImportData { /* 00 */ u32 quiverCapacity : 2; /* */ u32 bombBagCapacity : 2; /* */ u32 arrowAmount : 6; /* */ u32 bombsAmount : 6; /* */ u32 pad : 12; /* */ u32 potion1 : 2; /* */ u32 potion2 : 2; /* 04 */ u32 flags[2]; /* 0C */ u16 numRupees; /* 0E */ u16 unk_0E; /* 10 */ s8 equippedItem; /* 14 */ }; class Inventory { private: /* 00 */ ItemFlag mEquippedItem; /* 04 */ ItemFlag mForcedItem; /* 08 */ u32 mFlags[2]; // inventory items bitfield & collection/equipment bitfield /* 10 */ u16 mNumRupees; /* 12 */ u16 mUnk_12; // "toggle bitfield" /* 14 */ u16 mItemRestrictions; // bitfield /* 16 */ u8 mTearsAmount; // number of tears of light /* 17 */ u8 mKeyAmount; // number of small keys /* 18 */ UpgradeCapacity mQuiverCapacity; /* 19 */ UpgradeCapacity mBombBagCapacity; /* 1A */ u8 mArrowAmount; /* 1B */ u8 mBombAmount; /* 1C */ u8 mPotions[MAX_POTIONS]; /* 1E */ unk16 mUnk_1E; // pad? /* 20 */ public: // clang-format off const ItemFlag GetCurrentItem() const { return this->mEquippedItem; } const bool HasItem(int flag) const { return GET_FLAG(this->mFlags, flag); } const u16 GetNumRupees() const { return this->mNumRupees; } const u16 GetRestrictions() const { return this->mItemRestrictions; } const bool HasUnk12(int value) const { return (this->mUnk_12 & value) != 0; } const bool HasRestriction(int flag) const { return IS_ITEM_RESTRICTED(this->mItemRestrictions, flag); } const u8 GetTearsAmount() const { return this->mTearsAmount; } const u8 GetKeyAmount() const { return this->mKeyAmount; } const UpgradeCapacity GetQuiverCap() const { return this->mQuiverCapacity; } const UpgradeCapacity GetBombsCap() const { return this->mBombBagCapacity; } const UpgradeCapacity GetArrowAmount() const { return this->mArrowAmount; } const UpgradeCapacity GetBombAmount() const { return this->mBombAmount; } void FlipUnk12(int value) { this->mUnk_12 ^= value; } // clang-format on void SetNextQuiverCapacity() { if (this->mQuiverCapacity < UpgradeCapacity_Tier3) { this->mQuiverCapacity++; } this->mArrowAmount = this->GetQuiverCapacity(); } void SetNextBombBagCapacity() { if (this->mBombBagCapacity < UpgradeCapacity_Tier3) { this->mBombBagCapacity++; } this->mBombAmount = this->GetBombBagCapacity(); } Inventory(); ~Inventory(); // overlay 0 void SetFlag(ItemFlag itemFlag); void ClearFlag(ItemFlag itemFlag); bool HasRecruitUniform(); unk32 func_ov000_020a86a4(); u32 GetItemAmount(ItemFlag itemFlag); u8 GetQuiverCapacity(); u8 GetBombBagCapacity(); void GiveRupees(s32 amount, bool param2, bool param3); void GiveSmallKeys(s32 amount); void GiveArrows(s32 amount); void GiveBombs(s32 amount); bool TryEquipForcedItem(); void GivePotion(PotionType type); bool HasPotion(); bool HasPurplePotion(); void RemovePurplePotion(); bool PotionSlotsFull(); // overlay 1 void func_ov001_020bb8bc(const InvImportData *pSrc); void func_ov001_020bb9f8(); void func_ov001_020bba54(); void func_ov001_020bba6c(); // overlay 96 void func_ov096_02179b20(); // overlay 110 bool func_ov110_02184a40(ItemId itemId); }; class ItemManager { private: /* 00 */ Inventory mInventory; /* 20 */ UnkStruct_ItemManager_20 *mUnk_20; /* 24 */ unk8 mUnk_24; /* 24 */ unk8 mUnk_25; /* 24 */ unk8 mUnk_26; /* 24 */ unk8 mUnk_27; /* 28 */ public: // clang-format off Inventory* GetInventory() { return &this->mInventory; } const Inventory* GetInventory() const { return &this->mInventory; } const ItemFlag GetCurrentItem() const { return this->GetInventory()->GetCurrentItem(); } const bool HasItem(int flag) const { return this->GetInventory()->HasItem(flag); } const u16 GetNumRupees() const { return this->GetInventory()->GetNumRupees(); } const u16 GetRestrictions() const { return this->GetInventory()->GetRestrictions(); } const bool HasUnk12(int value) const { return this->GetInventory()->HasUnk12(value); } const bool HasRestriction(int flag) const { return this->GetInventory()->HasRestriction(flag); } const u8 GetTearsAmount() const { return this->GetInventory()->GetTearsAmount(); } const u8 GetKeyAmount() const { return this->GetInventory()->GetKeyAmount(); } const UpgradeCapacity GetQuiverCap() const { return this->GetInventory()->GetQuiverCap(); } const UpgradeCapacity GetBombsCap() const { return this->GetInventory()->GetBombsCap(); } const UpgradeCapacity GetArrowAmount() const { return this->GetInventory()->GetArrowAmount(); } const UpgradeCapacity GetBombAmount() const { return this->GetInventory()->GetBombAmount(); } void FlipUnk12(int value) { this->GetInventory()->FlipUnk12(value); } // clang-format on ItemManager(); ~ItemManager() {} // overlay 0 void func_ov000_020a89bc(); bool func_ov000_020a89d4(); bool func_ov000_020a8a0c(); void func_ov000_020a8a5c(); bool func_ov000_020a8a74(); unk32 func_ov000_020a8a90(); unk32 func_ov000_020a8aa4(); unk32 func_ov000_020a8ab8(); unk32 func_ov000_020a8acc(); static UnkStruct_ov000_020afc48 *func_ov000_020a8974(ItemFlag itemFlag); static ItemFlag GetEquippedItemFlag(ItemId itemId); // overlay 110 static u32 GetBmgIDFromItem(ItemId itemId); static AdventureFlag GetAdvFlagFromItem(ItemId itemId); }; class TreasureManager : public AutoInstance { public: /* 28 */ unk8 mUnk_00[0x3C - 0x00]; /* 3C */ s16 mUnk_3C[TreasureType_Max]; // treasures /* 5C */ unk16 mUnk_5C; /* 5E */ unk16 mUnk_5E; /* 60 */ STRUCT_PAD(0x60, 0x7E); /* 7E */ u16 mUnk_7E; /* 80 */ TreasureManager(); ~TreasureManager(); // overlay 0 void func_ov000_020a9b10(void *param1); static unk32 func_ov000_020a9b2c(unk32 param1); static unk32 func_ov000_020a9b3c(unk32 param1); unk32 func_ov000_020a9b4c(unk32 param1); bool func_ov000_020a9c4c(TreasureType type); bool func_ov000_020a9c64(); unk32 func_ov000_020a9c90(TreasureType type); bool func_ov000_020a9ca4(TreasureType type); void func_ov000_020a9cbc(TreasureType type, s32 amount); static u32 func_ov000_020a9cfc(u8 *param1, u8 param2); static unk32 func_ov000_020a9d78(unk32 param1); static unk32 func_ov000_020a9e14(unk32 param1); static unk32 func_ov000_020a9eb0(unk32 param1); static unk32 func_ov000_020a9f4c(unk32 param1); ItemId func_ov000_020aa02c(ItemId itemId); void func_ov000_020aa0ac(ItemId itemId); static TreasureManager *Create(); // overlay 1 static void Destroy(); }; extern TreasureManager *gpTreasureManager; extern UnkStruct_ov000_020afc48 data_ov000_020afc48[ItemFlag_EQUIP_COUNT]; extern const u8 gQuiverCapacities[UpgradeCapacity_Max]; extern const u8 gBombBagCapacities[UpgradeCapacity_Max];