#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkRMTG : public Actor { public: /* 00 (base) */ /* 94 */ ModelRender mUnk_94; /* F4 */ ActorUnkRMTG(); /* 18 */ virtual bool vfunc_18(unk32 param1) override; /* 1C */ virtual void vfunc_1C() override; /* 2C */ virtual void vfunc_2C(unk32 param1) override; }; class ActorProfileUnkRMTG : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkRMTG(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRMTG *GetProfile(); };