#pragma once #include #include // assumed to be the only original name, from an assert inside `func_ov000_020609c4` class CellAnimObject { public: /* 00 */ CellAnim mCellAnim; /* 50 */ unk32 mUnk_50; /* 54 */ unk32 mUnk_54; /* 58 */ unk32 mUnk_58; // another timer? /* 5C */ Vec2s mUnk_5C; // position of the animated texture /* 60 */ unk32 mUnk_60; /* 64 */ unk32 mUnk_64; /* 68 */ unk32 mUnk_68; /* 6C */ unk16 mUnk_6C; /* 6E */ bool mUnk_6E; /* 6F */ unk8 mUnk_6F; /* 70 */ unk32 mUnk_70; /* 74 */ unk16 mUnk_74; /* 76 */ unk16 mUnk_76; /* 78 */ CellAnimObject(); CellAnimObject(unk32 param1, unk32 param2) { this->mUnk_6E = true; this->mUnk_70 = 0; this->mUnk_5C.x = 0; this->mUnk_5C.y = 0; this->mUnk_74 = 0; this->func_ov000_0206082c(param1, param2); } void func_ov000_0206082c(s16 param1, unk32 param2); void func_ov000_02060950(); void func_ov000_020609b0(); void func_ov000_020609c4(void); bool func_ov000_02060a98(unk32 param1); void func_ov000_02060ad0(); bool func_ov000_02060af8(void); void func_ov000_02060b50(); void func_ov000_02060b64(void); void func_ov000_02060bac(); unk32 func_ov000_02060c28(void); void func_ov000_02060bd8(unk32 param1); };