//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "global.h" #include "types.h" class ActorUnkGORY_c4 : public Actor_c4 { public: ActorUnkGORY_c4(Actor *param1); /* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0c(unk32 param1) override; }; class ActorUnkGORY : public Actor { public: /* 00 (base) */ /* 94 */ ActorUnkGORY(); /* 4C */ virtual ~ActorUnkGORY() override; void func_ov036_0211bc20(void); void func_ov036_0211bc84(void); void func_ov036_0211bcb0(void); }; class ActorProfileUnkGORY : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkGORY(); ~ActorProfileUnkGORY(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkGORY *GetProfile(); };