//! TODO: This file was generated automatically and might contain errors #include "Actor/ActorUnkMRDL.hpp" #include "System/SysNew.hpp" DECL_PROFILE(ActorProfileUnkMRDL); Actor *ActorProfileUnkMRDL::Create() { return new(HeapIndex_2) ActorUnkMRDL(); } ActorProfileUnkMRDL::ActorProfileUnkMRDL() : ActorProfile(ActorId_MRDL) {} ActorUnkMRDL::ActorUnkMRDL() {} void ActorUnkMRDL::func_ov075_0215dff4(void) {} void ActorUnkMRDL::func_ov075_0215e008(void) {} void ActorUnkMRDL::func_ov075_0215e044(void) {} void ActorUnkMRDL::func_ov075_0215e050(void) {} ActorUnkMRDL::~ActorUnkMRDL() {} ActorProfileUnkMRDL::~ActorProfileUnkMRDL() {}