//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "Render/ModelRender.hpp" #include "global.h" #include "nns/g3d/g3d.h" #include "types.h" class ActorUnkRMSD_C4 : public Actor_C4 { public: ActorUnkRMSD_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkRMSBase : public Actor { public: /* 00 (base) */ /* 94 */ ModelRender mUnk_94; /* F4 */ ModelRender mUnk_F4; /* 154 */ unk32 mUnk_154; /* 158 */ ActorUnkRMSBase(); }; class ActorUnkRMSD : public ActorUnkRMSBase { public: /* 00 (base) */ /* 158 */ unk32 mUnk_158; //! INFO: Some class with a vfunc_34 /* 15C */ STRUCT_PAD(0x15C, 0x1D4); //! INFO: Force alignment to match ::Create /* 1D4 */ ActorUnkRMSD(); /* 18 */ virtual unk32 vfunc_18(void) override; /* 20 */ virtual void vfunc_20(void) override; /* 24 */ virtual void vfunc_24(void) override; /* 4C */ virtual ~ActorUnkRMSD() override; /* 54 */ virtual G3d_Model *vfunc_54(void); /* 58 */ virtual G3d_Model *vfunc_58(void); }; class ActorProfileUnkRMSD : public ActorProfile_Derived1 { public: /* 00 (base) */ /* D8 */ ActorProfileUnkRMSD(); ~ActorProfileUnkRMSD(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRMSD *GetProfile(); };