#pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "Actor/ActorUnkRMSD.hpp" #include "Render/ModelRender.hpp" #include "global.h" #include "nns/g3d/g3d.h" #include "types.h" class ActorUnkRMSF_C4 : public Actor_C4 { public: ActorUnkRMSF_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkRMSF_Base : public Actor { public: /* 00 (base) */ /* 94 */ ModelRender mUnk_94; /* F4 */ ModelRender mUnk_F4; /* 154 */ unk32 mUnk_154; /* 158 */ ActorUnkRMSF_Base(); }; class ActorUnkRMSF : public ActorUnkRMSBase { public: /* 00 (base) */ /* 158 */ ActorUnkRMSF(); /* 4C */ virtual ~ActorUnkRMSF() override; /* 50 */ /* 54 */ virtual G3d_Model *vfunc_54(void); /* 58 */ virtual G3d_Model *vfunc_58(void); }; class ActorProfileUnkRMSF : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkRMSF(); ~ActorProfileUnkRMSF(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRMSF *GetProfile(); };