//! TODO: This file was generated automatically and might contain errors #pragma once #include "Actor/Actor.hpp" #include "Actor/ActorProfile.hpp" #include "Actor/ActorUnkRMSD.hpp" #include "global.h" #include "nns/g3d/g3d.h" #include "types.h" class ActorUnkRMSS_C4 : public Actor_C4 { public: ActorUnkRMSS_C4(Actor *param1); /* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override; /* 04 */ virtual void vfunc_04() override; /* 08 */ virtual void vfunc_08() override; /* 0C */ virtual void vfunc_0C(unk32 param1) override; }; class ActorUnkRMSS : public ActorUnkRMSBase { public: /* 00 (base) */ /* 158 */ ActorUnkRMSS(); /* 4C */ virtual ~ActorUnkRMSS() override; /* 54 */ virtual G3d_Model *vfunc_54(void); /* 58 */ virtual G3d_Model *vfunc_58(void); }; class ActorProfileUnkRMSS : public ActorProfile_Derived1 { public: /* 00 (base) */ ActorProfileUnkRMSS(); ~ActorProfileUnkRMSS(); /* 0C */ virtual Actor *Create(); static ActorProfileUnkRMSS *GetProfile(); };