#pragma once #include "types.h" /* naming scheme: - test_xxx: debug area - e3_xxx: E3 demo area - t_xxx: "T" for "Train" -> overworld area - d_xxx: "D" for "Dungeon" -> dungeon area - b_xxx: "B" for "Boss" -> dungeon boss area - f_xxx: "F" for "Field" -> normal gameplay area (also known as a "land" area) */ typedef u32 SceneIndex; typedef u16 SceneIndex_Half; typedef s16 SceneIndex_Halfs; enum SceneIndex_ { /* -1 */ SceneIndex_None = -1, /* 0 */ SceneIndex_test_trn = 0x00, // /* 1 */ SceneIndex_test_trn2 = 0x01, // /* 2 */ SceneIndex_test_pre = 0x02, // /* 3 */ SceneIndex_test_iwa = 0x03, // /* 4 */ SceneIndex_t_area0 = 0x04, // Forest Realm /* 5 */ SceneIndex_t_area1 = 0x05, // Snow Realm /* 6 */ SceneIndex_t_area2 = 0x06, // Ocean Realm /* 7 */ SceneIndex_t_area3 = 0x07, // Fire Realm /* 8 */ SceneIndex_t_tutorial = 0x08, // /* 9 */ SceneIndex_t_forest = 0x09, // /* 10 */ SceneIndex_t_smarine = 0x0A, // /* 11 */ SceneIndex_t_smount = 0x0B, // rocktite scene? /* 12 */ SceneIndex_t_smount2 = 0x0C, // rocktite scene? /* 13 */ SceneIndex_t_smount3 = 0x0D, // rocktite fire realm scene? /* 14 */ SceneIndex_t_minigame = 0x0E, // goron target range minigame /* 15 */ SceneIndex_t_dark = 0x0F, // Dark Realm /* 16 */ SceneIndex_t_eviltrain = 0x10, // train cole fight /* 17 */ SceneIndex_t_eviltrain2 = 0x11, // same as above /* 18 */ SceneIndex_t_eviltrain3 = 0x12, // same as above /* 19 */ SceneIndex_d_main = 0x13, // Tower Of Spirits /* 20 */ SceneIndex_d_main_f = 0x14, // ToS base /* 21 */ SceneIndex_d_main_s = 0x15, // ToS top stairs /* 22 */ SceneIndex_d_main_a = 0x16, // ToS altar /* 23 */ SceneIndex_d_main_w = 0x17, // ToS inner Stairs /* 24 */ SceneIndex_d_tutorial = 0x18, // Tunnel to ToS /* 25 */ SceneIndex_d_forest = 0x19, // Forest Temple /* 26 */ SceneIndex_d_snow26 = 0x1A, // Snow Temple /* 27 */ SceneIndex_d_water27 = 0x1B, // Water Temple /* 28 */ SceneIndex_d_flame = 0x1C, // Fire Temple /* 29 */ SceneIndex_d_sand = 0x1D, // Sand Temple /* 30 */ SceneIndex_b_forest = 0x1E, // Stagnox /* 31 */ SceneIndex_b_snow = 0x1F, // Fraaz /* 32 */ SceneIndex_b_water = 0x20, // Phytops /* 33 */ SceneIndex_b_flame = 0x21, // Cragma /* 34 */ SceneIndex_b_sand = 0x22, // Skeldritch /* 35 */ SceneIndex_b_deago = 0x23, // Byrne /* 36 */ SceneIndex_b_last1 = 0x24, // demon zelda train /* 37 */ SceneIndex_b_last2 = 0x25, // malladus beast 1 /* 38 */ SceneIndex_b_last22 = 0x26, // malladus song /* 39 */ SceneIndex_b_last23 = 0x27, // mallasdus beast 2 /* 40 */ SceneIndex_f_hyral = 0x28, // hyrule castle /* 41 */ SceneIndex_f_htown = 0x29, // castle town /* 42 */ SceneIndex_f_forest1 = 0x2A, // Whittleton /* 43 */ SceneIndex_f_snow = 0x2B, // Anouki Village /* 44 */ SceneIndex_f_water = 0x2C, // Papuchia Village /* 45 */ SceneIndex_f_flame = 0x2D, // Goron Village /* 46 */ SceneIndex_f_flame5 = 0x2E, /* 47 */ SceneIndex_f_first = 0x2F, // Aboda Village /* 48 */ SceneIndex_f_forest2 = 0x30, // Forest Sanctuary /* 49 */ SceneIndex_f_snow2 = 0x31, // Snow Sanctuary /* 50 */ SceneIndex_f_water2 = 0x32, // Water Sanctuary /* 51 */ SceneIndex_f_flame2 = 0x33, // Fire Sanctuary /* 52 */ SceneIndex_f_sand = 0x34, // Sand Sanctuary /* 53 */ SceneIndex_f_tetsuo = 0x35, // Icy Spring /* 54 */ SceneIndex_f_bridge = 0x36, // Bridge Worker's House /* 55 */ SceneIndex_f_bridge2 = 0x37, // Trading Post /* 56 */ SceneIndex_f_forest3 = 0x38, // whittleton forest /* 57 */ SceneIndex_f_water3 = 0x39, // papuchia south and lost at sea station /* 58 */ SceneIndex_f_ajito = 0x3A, // Pirate Hideout /* 59 */ SceneIndex_f_ajito2 = 0x3B, // same as above /* 60 */ SceneIndex_f_flame3 = 0x3C, // Goron Target Range /* 61 */ SceneIndex_f_flame4 = 0x3D, // Dark Ore Mine /* 62 */ SceneIndex_f_rabbit = 0x3E, // Rabbit Haven /* 63 */ SceneIndex_f_kakushi1 = 0x3F, // Snowdrift Station /* 64 */ SceneIndex_f_kakushi2 = 0x40, // Disorientation Station /* 65 */ SceneIndex_f_kakushi3 = 0x41, // Ends of the Earth Station /* 66 */ SceneIndex_f_kakushi4 = 0x42, // train required? /* 67 */ SceneIndex_f_pirate = 0x43, // Train passenger pirate attack (including Carben) /* 68 */ SceneIndex_f_passenger = 0x44, // Anjean force gem /* 69 */ SceneIndex_f_trnnpc = 0x45, // Ferrus encounter /* 70 */ SceneIndex_tekiya00 = 0x46, // take em all on? /* 71 */ SceneIndex_tekiya01 = 0x47, // take em all on? /* 72 */ SceneIndex_tekiya02 = 0x48, // take em all on? /* 73 */ SceneIndex_tekiya03 = 0x49, // take em all on? /* 74 */ SceneIndex_tekiya04 = 0x4A, // take em all on? /* 75 */ SceneIndex_tekiya05 = 0x4B, // take em all on? /* 76 */ SceneIndex_tekiya06 = 0x4C, // take em all on? /* 77 */ SceneIndex_tekiya07 = 0x4D, // take em all on? /* 78 */ SceneIndex_tekiya08 = 0x4E, // take em all on? /* 79 */ SceneIndex_tekiya09 = 0x4F, // take em all on? /* 80 */ SceneIndex_demo_train = 0x50, // title screen? /* 81 */ SceneIndex_e3_train = 0x51, // ? /* 82 */ SceneIndex_e3_dungeon = 0x52, // ? /* 83 */ SceneIndex_e3_boss = 0x53, // forest temple boss /* 84 */ SceneIndex_e3_bossm = 0x54, // fake forest temple room /* 85 */ SceneIndex_e3_smount = 0x55, // ? /* 86 */ SceneIndex_test_hiratsu = 0x56, // ? /* 87 */ SceneIndex_test_sik = 0x57, // ? /* 88 */ SceneIndex_test_fuj = 0x58, // ? /* 89 */ SceneIndex_test_nit = 0x59, // ? /* 90 */ SceneIndex_test_mri = 0x5A, // ? /* 91 */ SceneIndex_test_morita = 0x5B, // ? /* 92 */ SceneIndex_test_yamaz = 0x5C, // ? /* 93 */ SceneIndex_test_sako = 0x5D, // ? /* 94 */ SceneIndex_test_kita = 0x5E, // ? /* 95 */ SceneIndex_test_take = 0x5F, // ? /* 96 */ SceneIndex_test_suzuki = 0x60, // ? /* 97 */ SceneIndex_test_okane = 0x61, // ? /* 98 */ SceneIndex_test_dera = 0x62, // ? /* 99 */ SceneIndex_test_hosaka = 0x63, // ? /* 100 */ SceneIndex_test_hosaka_f = 0x64, // ? /* 101 */ SceneIndex_test_kato = 0x65, // ? /* 102 */ SceneIndex_test_okane_f = 0x66, // ? /* 103 */ SceneIndex_test_yamaz_f = 0x67, // ? /* 104 */ SceneIndex_test_sako_f = 0x68, // ? /* 105 */ SceneIndex_test_take_f = 0x69, // ? /* 106 */ SceneIndex_test_kiuchi = 0x6A, // ? /* 107 */ SceneIndex_test_dera_f = 0x6B, // ? /* 108 */ SceneIndex_test_slope = 0x6C, // ? /* 109 */ SceneIndex_battle01 = 0x6D, // battle mode? /* 110 */ SceneIndex_battle02 = 0x6E, // battle mode? /* 111 */ SceneIndex_battle03 = 0x6F, // battle mode? /* 112 */ SceneIndex_battle04 = 0x70, // battle mode? /* 113 */ SceneIndex_battle05 = 0x71, // battle mode? /* 114 */ SceneIndex_battle06 = 0x72, // battle mode? /* 115 */ SceneIndex_battle07 = 0x73, // battle mode? /* 116 */ SceneIndex_battle08 = 0x74, // battle mode? /* 117 */ SceneIndex_battle09 = 0x75, // battle mode? /* 118 */ SceneIndex_battle10 = 0x76, // battle mode? /* 119 */ SceneIndex_battle11 = 0x77, // battle mode? /* 120 */ SceneIndex_battle12 = 0x78, // battle mode? /* 121 */ SceneIndex_Max = 0x79 }; enum SaveCourseIndex_ { /* -1 */ SaveCourseIndex_None = 0xFF, /* 0 */ SaveCourseIndex_t_area0 = 0x00, /* 1 */ SaveCourseIndex_t_area1 = 0x01, /* 2 */ SaveCourseIndex_t_area2 = 0x02, /* 3 */ SaveCourseIndex_t_area3 = 0x03, /* 4 */ SaveCourseIndex_t_tutorial = 0x04, /* 5 */ SaveCourseIndex_t_forest = 0x05, /* 6 */ SaveCourseIndex_t_smarine = 0x06, /* 7 */ SaveCourseIndex_t_smount = 0x07, /* 8 */ SaveCourseIndex_t_smount2 = 0x08, /* 9 */ SaveCourseIndex_t_smount3 = 0x09, /* 10 */ SaveCourseIndex_t_eviltrain = 0x0A, /* 11 */ SaveCourseIndex_d_main = 0x0B, /* 12 */ SaveCourseIndex_d_main_f = 0x0C, /* 13 */ SaveCourseIndex_d_main_s = 0x0D, /* 14 */ SaveCourseIndex_d_main_a = 0x0E, /* 15 */ SaveCourseIndex_d_main_w = 0x0F, /* 16 */ SaveCourseIndex_d_tutorial = 0x10, /* 17 */ SaveCourseIndex_d_forest = 0x11, /* 18 */ SaveCourseIndex_d_snow = 0x12, /* 19 */ SaveCourseIndex_d_water = 0x13, /* 20 */ SaveCourseIndex_d_flame = 0x14, /* 21 */ SaveCourseIndex_d_sand = 0x15, /* 22 */ SaveCourseIndex_b_forest = 0x16, /* 23 */ SaveCourseIndex_b_snow = 0x17, /* 24 */ SaveCourseIndex_b_water = 0x18, /* 25 */ SaveCourseIndex_b_flame = 0x19, /* 26 */ SaveCourseIndex_b_sand = 0x1A, /* 27 */ SaveCourseIndex_b_deago = 0x1B, /* 28 */ SaveCourseIndex_b_last1 = 0x1C, /* 29 */ SaveCourseIndex_b_last2 = 0x1D, /* 30 */ SaveCourseIndex_b_last22 = 0x1E, /* 31 */ SaveCourseIndex_b_last23 = 0x1F, /* 32 */ SaveCourseIndex_f_hyral = 0x20, /* 33 */ SaveCourseIndex_f_htown = 0x21, /* 34 */ SaveCourseIndex_f_forest1 = 0x22, /* 35 */ SaveCourseIndex_f_snow = 0x23, /* 36 */ SaveCourseIndex_f_water = 0x24, /* 37 */ SaveCourseIndex_f_flame = 0x25, /* 38 */ SaveCourseIndex_f_flame5 = 0x26, /* 39 */ SaveCourseIndex_f_first = 0x27, /* 40 */ SaveCourseIndex_f_forest2 = 0x28, /* 41 */ SaveCourseIndex_f_snow2 = 0x29, /* 42 */ SaveCourseIndex_f_water2 = 0x2A, /* 43 */ SaveCourseIndex_f_flame2 = 0x2B, /* 44 */ SaveCourseIndex_f_sand = 0x2C, /* 45 */ SaveCourseIndex_f_tetsuo = 0x2D, /* 46 */ SaveCourseIndex_f_bridge = 0x2E, /* 47 */ SaveCourseIndex_f_bridge2 = 0x2F, /* 48 */ SaveCourseIndex_f_forest3 = 0x30, /* 49 */ SaveCourseIndex_f_water3 = 0x31, /* 50 */ SaveCourseIndex_f_ajito = 0x32, /* 51 */ SaveCourseIndex_f_ajito2 = 0x33, /* 52 */ SaveCourseIndex_f_flame3 = 0x34, /* 53 */ SaveCourseIndex_f_flame4 = 0x35, /* 54 */ SaveCourseIndex_f_rabbit = 0x36, /* 55 */ SaveCourseIndex_f_kakushi1 = 0x37, /* 56 */ SaveCourseIndex_f_kakushi2 = 0x38, /* 57 */ SaveCourseIndex_f_kakushi3 = 0x39, /* 58 */ SaveCourseIndex_f_kakushi4 = 0x3A, /* 59 */ SaveCourseIndex_f_pirate = 0x3B, /* 60 */ SaveCourseIndex_f_passenger = 0x3C, /* 61 */ SaveCourseIndex_f_trnnpc = 0x3D, /* 62 */ SaveCourseIndex_e3_train = 0x3E, /* 63 */ SaveCourseIndex_e3_dungeon = 0x3F, /* 64 */ SaveCourseIndex_e3_boss = 0x40, /* 65 */ SaveCourseIndex_e3_bossm = 0x41, /* 66 */ SaveCourseIndex_e3_smount = 0x42, /* 96 */ SaveCourseIndex_Max = 0x60, };