#pragma once #include "Game/GameMode.hpp" #include "Unknown/UnkStruct_0204a060.hpp" #include "global.h" #include "types.h" class GameModeContactMode : public GameModeBase { public: /* 00 (base) */ /* 04 */ STRUCT_PAD(0x04, 0x20); /* 20 */ GameModeContactMode(); /* 00 */ virtual ~GameModeContactMode() override; // overlay 1 static GameModeBase *Create(); // overlay 23 static GameModeBase *CreateInstance(); };