#include "Actor/ActorRupee.hpp" #include "System/Random.hpp" #include "Unknown/UnkStruct_027e09a8.hpp" #include "Unknown/UnkStruct_027e09b8.hpp" #include "Unknown/UnkStruct_027e0cd8.hpp" #include "Unknown/UnkStruct_027e0ce0.hpp" #include "Unknown/UnkStruct_027e0cec.hpp" #include "Unknown/UnkStruct_027e0d34.hpp" extern "C" void func_01ffedac(u16 *, VecFx32 *); extern "C" void func_01fff05c(u32 *, UnkStruct_027e0cd8_0c *, VecFx32 *); extern "C" unk32 func_02017158(); extern "C" void func_ov000_02098838(); extern "C" void func_ov017_020bf99c(); extern "C" void func_ov031_0210acd4(u8); extern "C" unk32 func_ov031_0210af50(u16, unk32 *); extern void func_ov031_0210b0e4(u16, unk32); extern Cylinder data_ov031_02113478; ARM DECL_PROFILE(ActorProfileRupee); ARM Actor *ActorProfileRupee::Create() { return new(HeapIndex_2) ActorRupee(); } ARM ActorProfileRupee::ActorProfileRupee() : ActorProfile(ActorId_Rupee) { this->mUnk_04.pos.x = 0; this->mUnk_04.pos.y = 0x556; this->mUnk_04.pos.z = 0; this->mUnk_04.size = 0x556; } ARM void ActorRupee::func_ov031_020e8d2c(ActorRef *pOutRef, const VecFx32 *pPos, u32 params, u32 unk_2C, ActorRef ref) { ActorParams actorParams; actorParams.mUnk_28.Reset(); actorParams.func_ov000_020975f8(); actorParams.mInitialPos.x = pPos->x; actorParams.mInitialPos.y = pPos->y; actorParams.mInitialPos.z = pPos->z; actorParams.mParams[0] = params & 0xFF; actorParams.mUnk_28 = ref; actorParams.mUnk_2C = unk_2C; Actor::func_ov000_020973f4(pOutRef, &data_ov000_020b539c_eur, ActorId_Rupee, &actorParams, 0); } ARM ActorRupee::ActorRupee() : mUnk_94(0), mUnk_96(0), mUnk_98(0), mUnk_9A(6), mUnk_BC(0), mUnk_C0(0), mUnk_C4(this), mUnk_E8(0), mUnk_F0(0), mUnk_F4(false) { this->mUnk_9C.mUnk_04 = 0x13100; this->mUnk_40 = &this->mUnk_C4; } // https://decomp.me/scratch/wunA4 ARM bool ActorRupee::vfunc_18(unk32 param1) { if (this->func_ov031_020e9d54()) { this->mUnk_30 = &data_ov031_02113478; this->mUnk_34 = &data_ov031_02113478; SET_FLAG(this->mFlags, ActorFlag_12); } if (this->mUnk_5C.mUnk_24 >= 0) { if (this->func_ov000_02098a60(0)) { return false; } if (this->mUnk_5C.mParams[1] == 0) { this->SetState(ActorRupeeState_3); } else { this->SetState(ActorRupeeState_10); } return true; } switch (this->mUnk_5C.mUnk_2C) { case 0: this->mUnk_96 = 0x1E0; this->mUnk_94 = 0; { VecFx32 vel; vel.x = 0; vel.y = 0; vel.z = 0; VecFx32_Copy(&vel, &this->mVel); } this->SetState(ActorRupeeState_0); break; case 1: this->mUnk_96 = 0x1E0; this->mUnk_94 = 0; { VecFx32 vel; fx32 vx = gRandom.Next32(0x223) - 0x111; vel.x = vx; fx32 vy = gRandom.Next32(0x333) + 0x555; vel.y = vy; fx32 vz = gRandom.Next32(0x223) - 0x111; vel.z = vz; VecFx32_Copy(&vel, &this->mVel); } this->SetState(ActorRupeeState_0); break; case 2: this->mUnk_96 = 0x1E0; this->mUnk_94 = 0; { VecFx32 vel; vel.x = 0; vel.y = 0x800; vel.z = 0; this->mVel.x = vel.x; this->mVel.y = vel.y; this->mVel.z = vel.z; } this->SetState(ActorRupeeState_0); break; case 3: break; case 4: this->SetState(ActorRupeeState_10); break; default: break; } return true; } ARM void ActorRupee::func_ov031_020e8fec() { switch (this->mUnk_5C.mParams[0]) { case RupeeId_Green: data_027e09a8->func_ov000_02071b30(0x73, &this->mPos, 0); break; case RupeeId_Blue: data_027e09a8->func_ov000_02071b30(0x74, &this->mPos, 0); break; case RupeeId_Red: data_027e09a8->func_ov000_02071b30(0x75, &this->mPos, 0); break; default: break; } } // non-matching (regalloc) ARM void ActorRupee::func_ov031_020e9068() { bool var_r4 = false; switch (this->mUnk_5C.mParams[0]) { case RupeeId_BigGreen: case RupeeId_BigRed: case RupeeId_Gold: this->SetState(ActorRupeeState_5); break; default: { ItemManager *pItemManager = data_027e0ce0->mUnk_2C; pItemManager->GiveRupees(func_02017158(), false, true); var_r4 = true; break; } } if (this->mUnk_5C.mUnk_24 >= 0 && this->mUnk_5C.mUnk_1A != 0) { this->func_ov000_02098a88(0, 1); } this->func_ov031_020e8fec(); if (var_r4) { this->func_ov000_020984d0(); } } ARM void ActorRupee::func_ov031_020e9108() { VecFx32 vel; vel.x = gRandom.Next32(0x19B); vel.y = gRandom.Next32(0x19A); vel.z = gRandom.Next32(0x19B); vel.x -= 0xCD; vel.y += 0x9A + 0x100; vel.z -= 0xCD; VecFx32_Copy(&vel, &this->mVel); SET_FLAG(this->mFlags, ActorFlag_Visible); } ARM void ActorRupee::func_ov031_020e91a8() { u32 sp0; if (this->mUnk_50 < this->mUnk_52) { this->mUnk_50++; } this->func_ov031_020e9b88(); if (!(this->mUnk_46 & 0x03)) { return; } func_01fff05c(&sp0, data_027e0cd8->mUnk_0C, &this->mPos); if (((sp0 >> 5) & 0x03) == 2) { this->func_ov000_020984d0(); return; } this->SetState(ActorRupeeState_2); } ARM void ActorRupee::func_ov031_020e9234() { this->mVel.x = 0; this->mVel.y = 0; this->mVel.z = 0; SET_FLAG(this->mFlags, ActorFlag_Visible); } ARM void ActorRupee::func_ov031_020e9254() { u32 sp0; if (this->mUnk_50 < this->mUnk_52) { this->mUnk_50++; } this->func_ov031_020e9be8(); if (!(this->mUnk_46 & 0x03)) { return; } func_01fff05c(&sp0, data_027e0cd8->mUnk_0C, &this->mPos); if (((sp0 >> 5) & 0x03) == 2) { this->func_ov000_020984d0(); return; } this->SetState(ActorRupeeState_2); } ARM void ActorRupee::func_ov031_020e92e0() { this->mVel.x = 0; this->mVel.y = 0; this->mVel.z = 0; if (this->mUnk_96 - this->mUnk_94 > 180) { this->mUnk_96 = 180; this->mUnk_94 = 0; } } // non-matching ARM void ActorRupee::func_ov031_020e9310() { u32 sp0; if (this->mUnk_50 < this->mUnk_52) { this->mUnk_50++; } switch (this->mUnk_EC) { case 0: if (data_027e0cd8->mUnk_0C->vfunc_28(&this->mPos, 1, 0) < this->mPos.y) { this->mUnk_EC++; } break; case 1: this->func_ov031_020e9be8(); if (this->mUnk_46 & 3) { this->mVel.x = 0; this->mVel.y = 0; this->mVel.z = 0; func_01fff05c(&sp0, data_027e0cd8->mUnk_0C, &this->mPos); if (((sp0 >> 5) & 3) != 2) { this->mUnk_EC = 0; } else { this->func_ov000_020984d0(); } } break; default: break; } this->mUnk_44 = 3; this->func_ov000_02098910(0, 0x10); if (this->mUnk_46 & 3) { return; } this->SetState(ActorRupeeState_1); } ARM void ActorRupee::func_ov031_020e9428() {} ARM void ActorRupee::func_ov031_020e942c() {} ARM void ActorRupee::func_ov031_020e9430() {} ARM void ActorRupee::func_ov031_020e9434() {} ARM void ActorRupee::func_ov031_020e9438() { func_ov017_020bf99c(); this->mUnk_9C.func_ov000_02097bec(); } ARM void ActorRupee::func_ov031_020e9450() { this->func_ov017_020bf9c8(gpActorManager->func_01fff3b4(this->mUnk_BC)); VecFx32_Copy(&this->mPos, &this->mPrevPos); VecFx32_Add(&this->mPos, &this->mVel, &this->mPos); if (!GET_FLAG(this->mFlags, ActorFlag_5)) { return; } this->mVel.x = 0; this->mVel.y = 0; this->mVel.z = 0; this->mUnk_9C.mUnk_04 |= 0x1000; this->SetState(ActorRupeeState_0); } ARM void ActorRupee::func_ov031_020e94d4() { this->mUnk_52 = -1; this->mUnk_50 = 0; this->mVel.x = 0; this->mVel.y = 0; this->mVel.z = 0; this->mUnk_4A[0] = 0; this->mUnk_44 = 0; this->mUnk_9C.func_ov000_02097bec(); UNSET_FLAG(this->mFlags, ActorFlag_Visible); } ARM void ActorRupee::func_ov031_020e951c() { ItemId itemId; if (data_027e09b8->func_01ffd420() != 0) { return; } itemId = ItemId_None; switch (this->mUnk_5C.mParams[0]) { case RupeeId_Gold: itemId = ItemId_BigGoldRupee; break; case RupeeId_BigGreen: itemId = ItemId_BigGreenRupee; break; case RupeeId_BigRed: itemId = ItemId_BigRedRupee; break; default: break; } if (itemId != ItemId_None && !data_027e0d34->TryItemGive(itemId)) { return; } this->func_ov000_020984d0(); } ARM void ActorRupee::func_ov031_020e9598() { this->mVel.x = 0; this->mVel.y = 0; this->mVel.z = 0; } ARM void ActorRupee::func_ov031_020e95ac() {} ARM void ActorRupee::func_ov031_020e95b0() { this->mVel.x = 0; this->mVel.z = 0; } // non-matching ARM void ActorRupee::func_ov031_020e95c0() { Actor *pActor; pActor = gpActorManager->func_01fff3b4(this->mUnk_C0); if (pActor == NULL) { this->SetState(ActorRupeeState_0); return; } this->mPos.x = pActor->mPos.x; this->mPos.y = pActor->mPos.y; this->mPos.z = pActor->mPos.z; } ARM void ActorRupee::func_ov031_020e9610() { this->mVel.x = 0; this->mVel.y = 0; this->mVel.z = 0; } ARM void ActorRupee::func_ov031_020e9624() { this->mUnk_9A = 0x14; this->mUnk_98 = 0x00; } ARM void ActorRupee::func_ov031_020e9638() { this->mVel.x = 0; this->mVel.y = 0; this->mVel.z = 0; UNSET_FLAG(this->mFlags, ActorFlag_Visible); this->mUnk_C4.mUnk_04 = 0; if (this->mUnk_5C.mParams[1] == 2) { this->mUnk_4A[0] = 1; data_027e0cec->func_ov000_0209ff8c(&this->mUnk_F0, 0xD00C, &this->mPos, 2); } else { this->mUnk_4A[0] = 0; } this->mPos.y -= FLOAT_TO_FX32(1.2); } // non-matching ARM void ActorRupee::func_ov031_020e96bc() { u16 sp0; func_01ffedac(&sp0, &this->mPos); if (func_ov031_0210af50(sp0, NULL) == 0) { return; } this->SetState(ActorRupeeState_11); } ARM void ActorRupee::func_ov031_020e970c() { this->mVel.x = 0; this->mVel.y = 0; this->mVel.z = 0; SET_FLAG(this->mFlags, ActorFlag_Visible); this->mUnk_4A[0] = 1; this->mUnk_52 = -1; this->mUnk_50 = 0; } // non-matching ARM void ActorRupee::func_ov031_020e9740() { u16 sp0; unk32 sp4; unk32 *psp4; s32 temp_r2; UnkStruct_027e0cd8_0c *temp_r0; func_01ffedac(&sp0, &this->mPos); sp4 = 0; if (func_ov031_0210af50(sp0, &sp4) != 0) { temp_r0 = data_027e0cd8->mUnk_0C; temp_r2 = (sp4 - 0x800) + temp_r0->vfunc_28(&this->mPos, 0, 0); if (this->mPos.y != temp_r2) { this->mPos.y = temp_r2; this->mUnk_52 = -1; this->mUnk_50 = 0; } else if (this->mUnk_50 == 8) { this->SetState(ActorRupeeState_12); } } else { temp_r0 = data_027e0cd8->mUnk_0C; this->mPos.y = temp_r0->vfunc_28(&this->mUnk_5C.mInitialPos, 0, 0); this->SetState(ActorRupeeState_12); } if (this->mUnk_50 < this->mUnk_52) { this->mUnk_50++; } } // non-matching ARM void ActorRupee::func_ov031_020e9838() { u16 sp2; func_01ffedac(&sp2, &this->mPos); this->mUnk_C4.mUnk_04 = 1; func_ov031_0210b0e4(sp2, 0); func_ov031_0210acd4(sp2); func_ov031_0210acd4(sp2); data_027e0cec->func_ov000_020a0110(&this->mUnk_F0); } // non-matching ARM void ActorRupee::func_ov031_020e98c4() { u16 sp0; func_01ffedac(&sp0, &this->mPos); func_ov031_0210b0e4(sp0, 1); this->SetState(ActorRupeeState_1); } extern PTMF data_ov031_02113520[13]; ARM void ActorRupee::SetState(ActorState state) { this->mState = state; this->mUnk_52 = -1; this->mUnk_50 = 0; this->mUnk_EC = 0; CALL_PTMF(PTMF, data_ov031_02113520[this->mState]); } extern "C" void func_01fff17c(unk16 *, UnkStruct_027e0ce0 *, unk32); extern "C" void func_02018114(unk16 *, unk32); extern PTMF data_ov031_02113588[13]; // non-matching ARM void ActorRupee::vfunc_20() { short sVar1; unk16 uVar2; unk16 uVar3; int iVar4; u32 uVar5; int iVar7; int iVar8; unk16 uStack_16; unk16 uStack_18; unk16 uStack_1a; short sStack_1c; u16 uStack_1e; u16 uStack_20; VecFx32 test; uStack_1a = 0; uVar2 = 0x666; uStack_16 = 0xFB33; uStack_18 = uVar2; func_01fff17c(&sStack_1c, data_027e0ce0, 0); func_02018114(&uStack_1a, sStack_1c); this->mUnk_C4.mUnk_08 = uStack_1a; this->mUnk_C4.mUnk_0A = uStack_18; this->mUnk_C4.mUnk_0C = uStack_16; uStack_1a = 0; uStack_18 = 0x666; uStack_16 = 0; this->mUnk_C4.mUnk_0E = 0; this->mUnk_C4.mUnk_10 = 0x666; sVar1 = this->mState; test = this->mPos; if (sVar1 != ActorRupeeState_5) { iVar4 = (int) (short) this->mState; } this->mUnk_C4.mUnk_12 = 0; this->mPrevPos = test; uVar3 = uVar2; if ((sVar1 != ActorRupeeState_5 && iVar4 != ActorRupeeState_10) && iVar4 != ActorRupeeState_11) { if ((sVar1 != ActorRupeeState_6) && ((u16) this->mUnk_98 < (u16) this->mUnk_9A)) { this->mUnk_98++; } uVar3 = uStack_18; if ((u16) this->mUnk_9A <= (u16) this->mUnk_98) { this->mUnk_3C = &this->mUnk_9C; uStack_18 = uVar2; this->func_ov000_020989e0(); uVar3 = uStack_18; if ((this->mUnk_9C.mUnk_08 & 0x3FFFF) != 0) { sVar1 = *(short *) &this->mUnk_9C.mUnk_1C; switch (this->mUnk_9C.mUnk_1C) { case 0x08: case 0x10: if ((this->mUnk_9C.mUnk_0C.type_index & 0x100) != 0) { this->func_ov031_020e9068(); uVar3 = uStack_18; } break; case 0x0C: this->mUnk_BC = this->mUnk_9C.mUnk_0C; this->mUnk_9C.mUnk_04 &= 0xFFFFEFFF; this->SetState(ActorRupeeState_6); uVar3 = uStack_18; break; default: break; } } } } CALL_PTMF(PTMF, data_ov031_02113588[this->mState]); if (this->mUnk_5C.mUnk_24 < 0 && this->mState != ActorRupeeState_5) { this->func_ov031_020e9d94(); } if (this->mUnk_5C.mParams[1] != 0) { sVar1 = this->mState; if (!(sVar1 != ActorRupeeState_10 && sVar1 != ActorRupeeState_11 && sVar1 != ActorRupeeState_12)) { func_01ffedac(&uStack_1e, &this->mPos); func_ov031_0210b0e4(uStack_1e, 0); } else { func_01ffedac(&uStack_20, &this->mPos); func_ov031_0210b0e4(uStack_20, 1); } } } ARM void ActorRupee::func_ov031_020e9b88() { func_ov000_02098838(); VecFx32_Add(&this->mPos, &this->mVel, &this->mPos); if (this->mUnk_5C.mInitialPos.y < this->mPos.y + this->mVel.y) { this->mUnk_44 = 0x9C; } else { this->mUnk_44 = 0x9F; } if (this->func_ov000_02098910(0, 0x10) != 0) { this->mVel.x = 0; this->mVel.z = 0; } } ARM void ActorRupee::func_ov031_020e9be8() { func_ov000_02098838(); VecFx32_Add(&this->mPos, &this->mVel, &this->mPos); if (this->mVel.y < 0) { this->mUnk_44 = 3; this->func_ov000_02098910(0, 0x10); } } extern "C" void func_ov000_0205c1f0(unk32 *, unk16); extern unk32 data_ov031_02110aa0[]; extern unk32 data_ov031_02113468[]; extern "C" void func_ov000_0205c204(unk32 *, VecFx32 *, unk32, unk32, unk32); // non-matching ARM void ActorRupee::vfunc_2C(unk32 param1) { VecFx32 iStack_18; VecFx32 iStack_28; unk32 auStack_30[4]; s32 uVar2; if (this->func_01fff5d0(param1, 0) == 0) { return; } func_ov000_0205c1f0(auStack_30, data_ov031_02110aa0[this->mUnk_5C.mParams[0]]); iStack_18 = this->mPos; if (!this->func_ov031_020e9d54()) { iStack_18.y += 0x800; func_ov000_0205c204(auStack_30, &iStack_18, 0xB0A, 0x0A, 0x1F); uVar2 = 0x333; } else { iStack_18.y += data_ov031_02113468[2]; func_ov000_0205c204(auStack_30, &iStack_18, data_ov031_02113468[1], data_ov031_02113468[1], 0x1F); uVar2 = 0x4CD; } if (this->mState != ActorRupeeState_9) { iStack_28.x = this->mPos.x; iStack_28.y = this->mPos.y + 0x80; iStack_28.z = this->mPos.z; this->func_ov017_020bf5c4(&iStack_28, uVar2, uVar2, 0x1F, 0); } } ARM bool ActorRupee::func_ov031_020e9d54() { switch (this->mUnk_5C.mParams[0]) { case RupeeId_BigGreen: case RupeeId_BigRed: case RupeeId_Gold: case RupeeId_7: return true; default: break; } return false; } // non-matching ARM void ActorRupee::func_ov031_020e9d94() { s32 temp_r0_2; s32 var_r0; s32 var_r1; bool var_r1_2; u16 temp_r0; u32 temp_r1; if (this->func_ov031_020e9e5c()) { SET_FLAG(this->mFlags, ActorFlag_Visible); return; } if (!this->mUnk_F4) { if (this->mUnk_94 < this->mUnk_96) { this->mUnk_94++; var_r1 = 0; } else { var_r1 = 1; } if (var_r1 == 0) { return; } this->mUnk_F4 = 1; this->mUnk_96 = 0x3C; this->mUnk_94 = 0; return; } temp_r0 = this->mUnk_94; temp_r1 = temp_r0 >> 0x1F; if ((this->mUnk_94 & 7) < 4) { UNSET_FLAG(this->mFlags, ActorFlag_Visible); } else { SET_FLAG(this->mFlags, ActorFlag_Visible); } if (this->mUnk_94 < this->mUnk_96) { var_r1_2 = 0; this->mUnk_94++; } else { var_r1_2 = 1; } if (var_r1_2 == 0) { return; } this->func_ov000_020984d0(); } // non-matching (and awful...) ARM bool ActorRupee::func_ov031_020e9e5c() { short sVar1; bool bVar8; bool bVar2; bool bVar3; bool bVar4; bool bVar5; bool bVar6; bool bVar7; sVar1 = this->mState; bVar6 = true; bVar5 = true; bVar4 = true; bVar3 = true; bVar2 = true; bVar7 = true; bVar8 = true; if ((sVar1 != ActorRupeeState_6 && sVar1 != ActorRupeeState_7)) { bVar2 = false; } if ((!bVar2) && (sVar1 != ActorRupeeState_3)) { bVar8 = false; } if ((!bVar8) && (sVar1 != ActorRupeeState_8)) { bVar3 = false; } if ((!bVar3) && (sVar1 != ActorRupeeState_9)) { bVar4 = false; } if ((!bVar4) && (sVar1 != ActorRupeeState_10)) { bVar5 = false; } if ((!bVar5) && (sVar1 != ActorRupeeState_11)) { bVar6 = false; } if (!(bVar6) && (sVar1 != ActorRupeeState_12)) { bVar7 = false; } return bVar7; } ARM ActorRupee_C4::ActorRupee_C4(Actor *param1) : Actor_C4(param1) { this->mUnk_20 = param1; this->mUnk_04 = 1; } ARM bool ActorRupee_C4::vfunc_00(ActorRef ref, unk32 param2) { if (param2 != 0) { ActorRupee *pRupee = this->GetActorPtr(); pRupee->mUnk_C0 = ref.Get32(); pRupee->SetState(ActorRupeeState_7); } return this->Actor_C4::vfunc_00(ref, param2); } ARM void ActorRupee_C4::vfunc_04() { this->GetActorPtr()->SetState(ActorRupeeState_8); this->Actor_C4::vfunc_04(); } ARM void ActorRupee_C4::vfunc_0C(unk32 param1) { this->GetActorPtr()->SetState(ActorRupeeState_1); this->Actor_C4::vfunc_0C(param1); } ARM void ActorRupee_C4::vfunc_08() { this->GetActorPtr()->func_ov031_020e9068(); this->Actor_C4::vfunc_08(); } ARM ActorRupee::~ActorRupee() {}